The game will be launched on March 4 2020 for the Nintendo Switch™ platform! As such, several improvements have been made and this will also reflect on the Steam version:
- Updated game engine (should run great on even older systems)
- Added foreground graphics and more graphical details, animations and visual effects overall
- Changed the game's name from BALL! to I am Ball, in order to be more search friendly (fun fact: I am Ball was the initial name choice but for reasons explained below it was shortened even more)
Screenshots don't really do the new changes justice as most added graphics are animated.
I am Ball was initially a low profile release, intended mainly for a more niche audience - namely enthusiasts of games like Within a Deep Forest. It also served as a stupid little "minimum marketing release" experiment: Would this game gain visibility solely because of my previous works? The answer to this was largely no! : Due to an extremely saturated market, Steam games, good or bad, need to rely less on their own merit and more on a pre-established hype buzz (or even, on rare but well-documented cases, controversy). But make no mistake: Low profile or not, I am Ball is a good game. It always has been. The upcoming Switch release is further proof of that. Hopefully more people will hear about and enjoy the Steam version too.
Thanks for reading, and see you bouncing around!