a) Getting hit
Note: screen shake affects zoom (z-coordinate)
increased by factor: 3.3
b) Recoil, depending on weapon
Note: screen shake effects position (x/y-coordinate)
Increased by factor: 4.0
Ok, this is not an "ears bleeding update".
I kept the overall soundscape and only edited carefully selected sound sources which felt weak.
So I increased the volume of those sounds by various factors and also increased the range in rare cases.
List of cases:
- Projectile explosions
(grenade, shrapnel, plasmoid, unfolding net)
- Player shooting
(salvage ram, sawblades, chisels, bolts, ball-lightning gun and variants)
- Enemies shooting
There was an issue with marginal mouse movements regardless of configured mouse sensitivity. Should be fixed now.
So far for now! Introducing loot and extending the intro will take more time.