Today we wanted to explain our quests system in a bit more detail and talk about why they were added in the first place. Check it out:
The FTUE experience has been completely redesigned to provide more appropriate guidance to brand new players, especially ones who may not have much survival MMO experience. Using new activity trackers, players are now taught the basics including item and spellcrafting without having to leave the safety of the starting zone. More advanced topics are covered as well, including how to use haste, extract, and fast-travel portals. It is our intention that new players are much better prepared to venture into the wild after completing these quests and receiving their rewards. They are not mandatory by any means, so players who would prefer a more immersive experience learning their way about the world are still free to do so.
Citadel now features a comprehensive story line of quests, spanning from very early to late game. Several quests guide adventurous players across Ignus in search of greater meaning to some mysterious new developments (these developments play an important role in a future planned update). Players get to experience new quest-relevant creatures, items, and buffs while learning more about the history of the land they are immersed within. We hope players enjoy the story and progression that comes with completing the main quest lines, the added challenge and experience that comes from some of the new unique encounters, and most of all, have some light-hearted fun to help detract from the intense rigors the world can offer.
We understand that there are many current players out there who are already mastery levels, and they will naturally be able to breeze through the majority of these quests faster than low-level, newer players. It is our hope to provide more activities for these mastery players in a future update.
Narrative-Based Side Quests
There are a number of new side quest lines to help provide greater context to other major parts of Ignus, including ancient Houses that once ruled the land. They are generally intended to be a tool of explanation and history, and to provide some decent rewards for lower level players. They have intentionally been designed to have more quests added in the future, or as a framework for new quest givers and history down the line, should players find them interesting and worthwhile.
Check out what else has been included in addition to our brand new quest update here.