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Update notes via Steam Community

Hello Off-roaders,


This is a new update that addressing some fine tunings that will make overall gameplay much more intense and as smoothest possible.


First of all thanks for extreme support and positive comments over time, to make this game is very well shape, I read tons of comments, feedbacks and get messages from people in which they told me that game is so great they claim they stop playing regular racers for while, as they dive deep into 'Arizona Derby' and thank you for this guys, sounds really amazing.


We're almost 1.0v with such extended scope of the gameplay and features, that can compare or overtake even world biggest racers on the lists, 87 cars, 32 tracks, 33 avatars, 6 bosses, over 50 custom AI racers, etc. as one of fans explained pretty well, playing it for just one hour:

"its no Forza or the Crew, or a Project Cars/Asetto or Dirt Rally. its a new cool gameplayidear for a racinggame wich is realy enjoyebal and brings alot of fun!

i would say its a ARCARDISH-FUN-RACER with some littel SImulation influence especily in PHYSIKS.
i mean noone want a simulation with an 300km/h driving OFFRAODcar on Tracks with more jumps then straight lines, where you spent more time for resseting your car back to track then driving at all......very fun, very jumpy, very offroad TRACKS"


The full release for AD means it's just started, so all main issues were fixed, the gameplay was extremely polished, very hard optimizations done over iterations (just check all previous 44 updates), so 1.0 means that real funny features and addons will start to be integrated over time in AD.


I'm racing fan so fully enjoys working/playing/testing/extending AD and will try to make it as much original and fun as possible in the future (big jumps, car takeover from other racers, controller customizations, multiplayer when there is tens of thousands of racers, etc, etc..)

Now it's time for the latest tweaks:

1) ADriver Countdown time, so you can take care when you looting around to get back fast to the car to continue the drive. Together with the cinematic voice you hear, it's displayed timer so you can calculate your looting actions:



Final this will look like this (timer will be above player, youtube takes some time to upload while I polishing action):


2) Cinematic voices were added on respawn, which will make the overall atmosphere step more intense (in case you didn't get back to the car before time's up etc.).

3) More little polishing and tweaks of the overall system in order to bring high-end quality to every little bit of game



Regards,
Mike
Windows 64-bit Arizona Derby July EA Release Depot Depot 661292
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