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Update notes via Steam Community
Added:
Pulse on bomb zone image when bomb is planted
Hide blood fx setting
Weapon wear (resell to 2/3 original price when sold after the round it was purchased, the buymenu price coloured red in that case)
Reset round vote & admin command (restores money and inventory to the last round end)
Scale hitshake on damage (1..36hp min / max)

Changed:
Moneysystem
RoundWinnerMoneyNormal 3000 -> 2500
WinEscapeMoney 3000 -> 2500
HostageRescueMoney 1000 -> 500
WinHostageMoneyTerr 3400 -> 2700
WinHostageMoneySF 3400 -> 2500
WinBombMoney 3000 -> 2500
RoundLoserMoney 2400 -> 2000
RoundLoserBonus3 500 -> 800
RoundLoserBonus5 1000 -> 2000
DrawMoney 2500 -> 2000
EvidenceMoney 800 -> 500

Adjust eye height in water, make water leaving easier
MP5 +4% RPM
UMP +3% RPM
Pause classic game on next or current pre round when voted (only if player game control vote is enabled on the server)
Higher range water enter / leave sound
Higher volume bomb timer
New bullet decals and impact effects
Reset money when swap teams is executed
Unscope weapon on reequip attempt
Treat leave as death for round end
+7% recoil if auto recoil recovery used
Treat hostage damage as FF, auto temp kick ban player with >500 FF dmg (new default value)

Fixed:
Use complex collision for use action to avoid bomb being overlayed by rough collision primitives
Force zoom reset to spectators on weapon change
Clunky hostage handling
Bad rounding hostage killed (ends round when first hostage dies)
Character blocking own nade after spawn (in some cases)
Wrong laser state replication
High loser money after swap teams executed
Night vision not saved when escaping
Some clantags not saved

MAP-Prelude
Complete overhaul; still work in progress, please give feedback

MAP-Fueled
Remove graffiti static mesh and replace with Decal
Middle area, remove higher fences, brought back the old ones
Floating rocks on groud A bombspot removed
Floating crate A bombspot back on the ground
Blocked a small hole under the truck on SWAT sniper lane
On sniper line near the SF area, the tree can no longer be used to climb
On sniper line near the SF area, the truck can no longer be used to climb
Removed the has blurry lines on the Building near bombspot B

MAP-FollowTheMoney
Removed cabines near the red sofa; you could see the entire map from there

MAP-RapidWaters
Closed the window on highbridge, closed to Terrorist base (you could jump out)
Fixed physical materials
Lower bridge has a blocking volume, removed the BlockAll function and made it BlockPawn only
Change railing on high bridge. Less change that bullets get blocked, better view towards WaterEntrance on Terrorist side
Changed settings on blocking volumes (also on crates), removed the BlockAll function and made it BlockPawn only
Added more foam to the streaming water, this covers the swimming players better
Windows 64-bit TO4 Client Windows Depot 690981
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Linux TO4 Client Linux Depot 690982
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