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Update notes via Steam Community
Lawless Lands,

Hey everyone!

Sorry for the delay on this one, I had a lot going on last week so I didn't have a chance to finish up the work for this update until today. I did add some extra goodies though to make up for it. :-)

This update is one that I'm calling the "Plagued Lands" update. It features a lot of new features and tweaks that make the Plague much more "alive" in the game world and much more of a threat!

Check out the complete change log below!

Update 1.4.4 Change Log:

Bug Fixes:
-Fixed a Bug with the Lost Shipment Area for the Quest of the same name
-Fixed a Bug that could make Background Music Refresh multiple times within a 3 Second span upon requesting switch
-Fixed a Bug causing the "Never Enough quest to not finish properly
-Fixed an Exploit that caused the Blood Gate in the Old Catacombs to become permanently closed
-Fixed Warhound Skills being free
-Fixed an Interpreter incorrectly receiving the Variables for the Fog of War System (and sometimes it would get progressively darker)

Changes & Additions:
-Added some new Steam Achievements
-Added "Grain Disdain" Side Quest
-Added "Visions" Multiple Outcome Side Quest
-Added "Tears of Heaven" Side Quest
-Added 12 Male Pain Sound Effects for Combat
-Added 5 Female Pain Sound Effects for Combat
-Changed when the Extra Random Damage is added to an Attack so Blocked Attacks can no longer Result in Status Effects with 0 Damage
-Removed Self Damage from Cauterize but increased Action Point Cost (from 1 to 5)
-Changed Pyrshen City Center Soundtrack to be more Melancholy
-Lowered the Pitch of most Soundtracks in the Game to be more Melancholy
-Crafting now gives 3 Experience to the Player Character
-Changed Crafting Sound Effects to match Item Type being Crafted
-Added Mead Consumable Item (Alternative version of Ale, slightly changed stats)
-Added Fortified Boots (Unique Gear Item)
-Added Change Name Option to Baillif Rimonge in the Pryshen City Hall (Costs 10 Lords)
-Updated the Road Texture
-Updated Dirt Texture
-Cleaned up some other Textures
-Changed the Intro section where you talk to the Guard Captain so it's automatic (He should hail you before you can reach the gate instead of it just saying you must speak to him first - breaking immersion)
-Added the Capability for NPC Companions with Independence Skill to properly use other Skills in Combat (Beta, please let me know of any issues)
-Increased Cost of Independence from 1 to 3 (As they will be much more useful now)
-Made Patch Up Skill Automatically Unlock at Rank 5, Energy Rush at Rank 10, Intimidate at Rank 15, Feign Death at Rank 20, Close Distance at Rank 25, Inspire at Rank 30
-Intimidate now Removes 20% Spirit instead of 10% and has double the Chance to causing Panic
-Player Character is now Immune to being Diseased in the Intro Combat
-Energy Rush now Costs Spirit instead of Action Points (Didn't make sense how it was as it would deduct AP and then grant AP)
-Updated Icon Art for Spider Stinger/Spider Venom
-Added Snipe Specific Skill (Ranged)
-Added Clobber Technique Skill (Bludgeons)
-Added Sweep Technique Skill (Swords)
-Added Disembowel Technique Skill (Axes)
-Added Gouge Technique Skill (Polearms)
-Added new Ghoul Attack (Puke - slightly damages the user but makes them "highly contagious" and increases their chance to inflict disease)
-Enemies have been Updated with the new Skills
-Changed the Text for the Netted State to Caught
-Updated some Status Effects
-Loot Tables have been Updated
-Added Plague Zones
-Added Plague Mask Disease Prevention in Plague Zones
-Added Delrye Village Area (Kordon Province)
-Added Delrye: Storehouse Area
-Added Corpse Pit Discoverable Location
-Added Corpse Pit Area
-Added Blanchmyre Discoverable Location
-Added Blanchmyre Area
-Added Wind Chimes Randomized Sound Effect
-Fine Tuned the Soundtrack List to Feel more "Gloomy"
-Diseased State is now MUCH Worse than Before (You should REALLY avoid getting diseased if you don't have medicine to cure it, it reduces all attributes but 20% now instead of just 10%)
-Diseased State no longer goes away on its own
-Capitalized EXP on the HUD so it's universally the same
-Added Popup Text to Display when Experience is gained
-Added Walking Effect Animations to Water, Dirt, Loose Stones, Grass, and Debris (You can now see grass being crushed, dirt dust, water splashes, etc)
-Added more of a Description to each Deity
-Amended the Intro with a unique Date
-Increased Visibility slightly
-Added Utility Knife Plot Item (This knife is more of a tool than a weapon and is meant to stay in the inventory)
-Added a ton more Detail to Pyrshen (Didn't realize but half the buildings had no additional details or features on them)
-Lizardfolk Renamed to Lizardkin
-Added some new special Plot Items

NOTE: You need to start a new game if you encounter any issues, especially with quests.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː
Lawless Lands Content Depot 880131
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