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Gameplay

Gun game

We are so thankful for our community and every idea or feedback that we receive helps a lot.
This next game-mode was also recommended by our community member.

Gun Game is a free for all game-mode were every 2 kills level you up and your weapon switches with the next weapon. You can win by getting the first kill with the final weapon.


Vehicles

Note: Vehicles are at this point only a concept and are not guaranteed to make it into full release.

We started to experiment with vehicles because they are very rare in sidescroller shooting games because it is very hard to make them fun and balanced.

First APC test model:

Offline bots

The most requested feature was an offline mode with AI bots. Since the game is still very early in development there are not a lot of people playing multiplayer simultaneously, so the best solution to this is to add some AI bots that have IQ lower than 6 and god-like aim. At this point, you can play against bots on two different maps with two different game-modes (team deathmatch and gun game).


Maps

Cargo ship

Experience intense close-quarters firefights taking place on a moving cargo ship.

This map idea was submitted by one of our community members.

A cargo ship or freighter is a merchant ship that carries cargo, goods, and materials from one port to another. Thousands of cargo carriers ply the world's seas and oceans each year, handling the bulk of international trade.




Weapons

New weapons

Two new weapons were added in this update.

The first one is a crossbow, it shoots a slow-moving arrow that deals 100 damage, but has a lot of "bullet drop".


The second weapon is a water gun. Yes, you heard it right, a gun that shoots splashes of water. I won't spoil its characteristics, but it can be unlocked at level 50.

Weapon skins

We did some testing with Steam Inventory and we implemented a couple of weapon skins that are purchasable.


New sounds

Some weapon sounds were improved, they now sound more powerful and satisfying.
Some impact effects were also added, surfaces like metal, wood, water, rock, and dirt now have individual sounds and visual effects.

Player name tags

Now you can distinguish between enemy and ally players by their names.

Bug fixes

Main bug fixes:
  • AI sight distance
  • AI spawning
  • conquest flag bullet collision
  • bot killcam image
  • grenade prediction line
  • attachment spawning
  • objective markers

and many other small bug fixes
Windows Wall Force Content Depot 1145521
  • Loading history…
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