Hi, thank you for supporting our game! The Feb 2nd update will be mostly featured on new improvents, balance adjustments and bugs fixed. Please leave your comments below or contact us via twitter and steam if you have any questions or concerns.
Update Patch Feb 2nd.
Spike rolls can now correctly damage the nearby characters.
Fixed a bug where changing the combat style from flee to other styles would not cancel the characters from fleeing.
Fixed a rare bug where the enemy team may get confused and mixed with players' teams.
Fixed a bug where players can enter negative numbers for the number of crafting items.
Fixed a bug where the player provided the rewards to host the competition will sometimes caused the item to be duplicated.
Fixed a bug where a player could host a competition before the spring game.
Corrected the wrong description of Gray Orcs' racial talent. (When health drops below 30%, damage increases by 20%.)
Fixed some errors in dialogue texts.
Some traps will now spawn with a random angle.
Edited some equipment descriptions to make the descriptions and equipments more appropriate.
Significantly increased the rewards for Venationes.
Reduced monetary rewards for gladiatorial matches and challenges.
The reputation that gained or lost by choosing between your opponents' live or die according to the audience's preference is now reduced by half
Modified the steward 's dialogue after the spring game to remind players that they can now host the competitions.
7）Game can now run in background.
- Optimized the target selection logic. It is now easier to select the target with the mouse click.
(Note: the difficulty of the game will increase significantly after this update)
Equipment can now only be sold at half price.
Reduced the physical health recovery per round for competitions.
Gladiator will now reduce 5% of morale each time they participate in battle.
Players' revenue from hosting competitions has dropped by about 30%
The overall experience players' gladiators gained from any match is reduced.
6）High-level gladiators will gain less experience in participated low-level matches.
7）low-level gladiators will gain more experience when participating high-level matches.
Monsters will now increase health and damage with the corresponding difficulty factor.
(Senior / Veteran: 10% / 25%)
There is a small probability that the enemy equipment level will increase. (the probability depends on the difficulty).
The Stamina cost of blocking damage has been increased from 100% to 150%.
The blocking rate will not exceed 100% now.
Removed health regeneration. Characters will no longer passively recover health (except for individual equipment bonuses).
- Giant Scorpion :
- Health increased from 500 to 650,
- Damage increased from 24-32 to 30-42.
- Cutting, penetrate, blunt resistance increased to 65, 45, and 60 respectively.
- Eagle Warrior :
- Health increased from 380 to 460,
- Cooldown of VolcrateDash increased from 4 seconds to 8 seconds.
- Health incresed from 650 to 680,
- Health regeneration speed increased from 0.5 to 1.5.
- Damage increased from 28-32 to 30-46.
- Cutting resistance is increased from 30 to 40.
- Blunt resistance is increased from 15 to 25.
-Recalculated the base attack speed of all weapons to make them more balanced.
- Damage has been reduced by 15%
- Polearm weapons :
- Damage has been reduced by 15%.
- Changed damage type of of the halberds to sharp.
- One-handed Weapons: [/b]
- Increased the Stamina cost of all one-handed weapons by 1.
- Ranged Weapons:
- Increased the damage of all ranged weapons by 20%.
- Removed the damage bonus gained by agility.
- Gold topaz amulet:
- Health regeneration has been reduced to 0.05
- Stamina regeneration has been reduced to 0.1.
- Added three rare amulets.
- Shield and Sword:
- Shield Master damage bonus and block rate reduced to 10%