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AI has had another revamp and they will do things like use corkscrew to dodge incoming weapons (dumbfire and slow turning) and will also use augmentations intelligently like e.g. fire extinguisher if on fire, energy to shield converter if high on energy, but low on shields etc. The higher level the ship is the more likely they are to do this kind of stuff... They might even do a corkscrew as a taunt after killing you.... This is all on top of the recently change where they now will do things like attack from the side only + I am going to add more...

I am pleased with this as i think it makes the enemies less predictable, and more human-like. But there might be some initial issues, so let me know if anything seems off....

Changes:


  • When you respawn now, you can use the steering controls to choose where you respawn within a circle, this circle gets bigger as your lives get fewer
  • More AI improvements will be more noticeable at higher levels and legendary enemies, they will use corkscrew and augmentations
  • Can now sort your cargo/storage alphabetically and by price
  • 4 New weapons: Javelin Storm, Flounder torpedo, hyperspace harvester
  • Murk rocket
  • Hyperspace recharging time reduced to 10 minutes (might put it back up, I dunno)
  • Fixed a problem with the same saving ai ship locations, now if you leave a sector and immediately go back in, the same ships should be there
  • More station textures fixed
  • Fixed a problem with planets in the background, but there are still issues with this
  • Can now deactivate various camera views if you dont use them
  • Can now mouse over ship effects to see what they do
  • Can no longer use a microgate to access a system too high level for you
  • Close button added to incoming messages
  • Prospector 3 now works on in station map (if equipped on your active ship)
  • Hopefully got the hackign notification to tell you the correct level of an item now
  • + the usual minor fixes and tweaks
macOS 64-bit Starfighter: Infinity MacOSX Content Depot 967332
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