- Timing window for series of hit increased - now it should be easier to make a series. 25% of release time after attack available for a next strike
- Nightmare is harder now - enemy is stronger and faster, so now it should be really challenging fight for your progress
- Health and spirit numbers were removed from enemies bars - they were not so informative and just spoiled overall picture
- A hero is wearing a hat and scarf now - because it's stylish :)
- Armored enemies became more resistant to damage through their blocks - if they have no spirit while blocking your attack, they get hit in the armor now, instead of direct health damage like others
I am still working on some bugs with movement controller, like freezing when you click attacks too fast or draining spirit for dodge without actually dodging - those bugs are harder to find and fix, so I decided to deliver another improvements first.
Thank you for playing the game, contact me anywhere if you encounter any bugs, cheers!
Changed files in this update