A build is now live on Steam for Windows, macOS and Linux with new ending content, and some improvements to weapon handling!
New Ending Content
There's now some extra content at the end of the game, a couple of minutes of new content. I decided to push this into the game while I flesh out the section after it, which will land in the next update (and likely tie-off Act II's story).
To jump directly to the new content, use the cheat map crash (this will take you to the end of the previous update).
There have been two big changes to the gunplay in Act II:* Running and gunning now results in the correct animation
- Holstered weapons can no longer be shot (until unholstered)
The first item above was caused by the "running" animation for most weapons not being appropriate for firing at the same time. For example, with the rifle, the running animation previously held the weapon close to the player's chest, and attempting to shoot in this state led to it snapping back into the shooting animation and back again.
The second item around holstering was very similar, previously if a weapon was holstered, shooting it would immediately yank it out of the holster animation, and back into it again after the shot was fired.
- Fixes a floating camera in the range level
- Fixes a place you could get stuck in the scaffolding in the generator level in the mine
- Switches from OpenGL to Vulkan on Linux
- Added an option to invert the controller Y-axis
With Act II's final scenes approaching, I would again like to thank everyone that has been following and contributing to the project.
If you have feedback or would like to report bugs, please reach out on discord.gg/estranged
Thank you for playing!