As usual, the Discord is the best place to go for technical help or discussion: https://discordapp.com/invite/e73QHcX
NOTICE: The Linux version of this update is having crash issues. I will do my best to release it at a later date. Apologies.

FEATURES:
- Rewrote most NPCs.- Gave NPCs unique items they’ll give you after going through enough of their dialogue.
- Added keyword hints to NPCs.
- The big bell now does something interesting if you ring it at 12 o clock.
- Added many new things to see throughout the world.
- Transformation items and spines now have a dedicated auxiliary item slot.
- Parasites can now attach to you as auxiliary items.
- Added a new creature shared between Skungus Wilds and Cemetery of Bells.
- Enigma’s Corpse finisher has been reworked.
- Sunless Captain finisher now makes you wet.
- Added bone shotgun to Sunless Captain finisher.
- Added an additional projectile to Green Comet Form finisher.
- Increased speed of Red Comet Form finisher.
- Red Comet Form finisher’s tentacles now count as finishers, and are no longer destroyed by non finisher attacks.
- Ancient Cannibal finisher is now controlled with just the jump button, and can be canceled with the swap attack button.
- Ancient Cannibal finisher is now canceled when you take a hit.
- Ancient Cannibal finisher is now a lot faster and releases worms for every 10 segments.
- Hunter of Eyes finisher now collects eyes from strong creatures.
- Goop Gorger finisher is now slower and shorter.
- Goop Gorger finisher now releases goop.
- Ghost Knight’s Raccoon now counts as a finisher.
- Archive Scholar finisher now summons a magic scroll.
- Iron Bruiser balls now split into two upon hit, and give you an armor shard. Ten armor shards combine into a guard token.
- Iron Bruiser finisher only shrinks at the end of its duration.
- Ancestor of Dust finisher no longer gets stuck on terrain.
- Ancestor of Dust finisher now releases ghosts.
- Yellow-Weight Prisoner finisher shockwaves now stun, and they appear more reliably.
- Bandit Warlord finisher now has a guaranteed crit. [No other finisher can crit at all, to clarify.]
- Endgame corpse finisher has been made wider to better hit short creatures.
- Taraski Tooth swap attack has been made more consistent on max charge, and it now has a unique sound.
- Shortened Demon Bulwark swap attack.
- Added sounds to wind machines.
- Added a sound to bubble potion.
- Added an additional visual effect to bouncy status, as well as a sound.
- Added more lock blocks to the game to give more use to the recently updated key system.
- Added more chests with monsters in them.
- Improved visuals of starting area.
GAMEPLAY TWEAKS:
- NPCs now leave the area after you talk to them enough to get their items.- Ravenous creatures can now receive the loaded buff. However, both loaded and magnetic have been made rarer for them to get.
- Random encounter bosses are now limited to one encounter per day now.
- Gunners and Barrels now behave like edible items.
- Added some random variance on barrel firing speed so projectiles don’t stack as much.
- Holding down an attack key after finisher now always performs that attack, to make longer finishers more consistent with attack queuing instead of charging another immediately after.
- Changed the sparkles on items to be easier to distinguish between equippable, edible, and temporary weapons. [I think there are barely any temporary weapon items left in the game, but it doesn’t hurt to make the distinction. Maybe more in a future update?]
- Chests no longer have a time constraint on refreshing their original contents.
- Adjusted rarity of blood types to make the common ones show up more often, and Pink and Orange less.
- Bosses now heal every 10 seconds up from 30 seconds if you don’t hit them for a while.
- Gold Monster Calamity Card now makes monsters Copper instead, to avoid confusion over them dropping gold coins.
- Boibes no longer require a finishing move to kill.
- Status effects are now removed on fast travel.
- Fogroot now removes knockback, so the sleep doesn’t instantly get woken up.
- Nerfed tentacles to only give you one tentacle per status applied. However, the achievement is easier now.
- Tentacles now grab high life enemies, so long as they are not knockback resistant.
- Frozen should now slow things more consistently.
- Getting wet now extinguishes fires.
- Getting wet should be more reliable now.
- Plague Shield only applies tentacled to player now, while still applying negative effects to enemies.
- Removed grass from Overgrowth Trimmer swap attack. [Looked weird and there’s new stuff this update that it overlaps with.]
- Goldbox Gunner stakes can now be destroyed with melee attacks, and are only solid if you step on them.
- The Oaksbane Rocket is now a lot stronger when it’s larger.
- Nerfed Chain-Walker heart passive.
- Cornet Heart trigger lasts longer now.
- Drubub Heart passive now keeps you at -85 alignment instead of -80.
- Pokeasite Heart stuns once again, since there are enough sources of poison in the game now.
- Reworked Priko Heart trigger.
- Poison Potion is now called Death Potion, to avoid confusion with the new poison status effect.
FIXES:
- Optimized recent changes to keybinds to greatly improve CPU performance.- Rage no longer decays while finisher is charged, as intended.
- Removed a conflicting time limit with alignment super modes that was making them last only a short time.
- Fixed some creatures having double the intended Calamity Card drop chance.
- Fixed a memory leak with Grimmit Heart.
- Fixed dropping certain small items instead of putting them in inventory slots.
- Made a bunch of projectiles transfer between areas.
- Several fixes have been made to Scrapheart heart heart heart.
- Airship shouldn’t trap you against the ceiling any more.
- Belly boss water no longer stacks.
- Belly boss can no longer be pushed into the wall.
- Chests should no longer get killed by bosses. [I’m looking at you, Gob.]
- Boggot Heart should no longer make ghosts of trains, chests, or breakable blocks.
- Stopped monster mods from stacking with the same type.
- Fixed a bug causing sounds of things offscreen to play. [Should fix multiple audio related issues.]
- Enemy Goop Gorger can no longer spam his sound as fast.
- Drubub can also no longer spam its sound as fast.
- Curse Dweller Curse Charge shot no longer spams sound.
- Calamity Card deck no longer carries over to new games.
- Fixed Super Mode Calamity Card.
- You can no longer use your shield or Blue triggers during Unbreakable Guard Calamity Card. [If you be usin’ this card, you’re about to get scarred, yo yo.]
- Stopped Calamity Card text from stacking when you draw two more cards.
- Fixed a crash with Rurus.
- Fixed a crash with bouncy status effect.
- Fixed a crash with Pok Heart.
- Fixed a crash with Belly Calamity Card challenge.
Changed files in this update