This is a fast update that addresses visual effects from exhausts of the cars.
1) No speed-offs or stucks while jumping/riding over harsh terrains
This is very important, for some long-expected physics fixes that make overall gameplay more smoother, stable and nice to play without annoying stocks which few negative commentators addressed over the previous period (thank you guys, god's bless you), so hopefully, they'll be happier after this update (at least I enjoying gameplay maximally after this update).
You can't fly in big jumps and speed-off on landing, that makes before stocks in smooth gameplay and make people felt annoyed (or you need to be master of the skills like me and few other top racers so to evade those possibilities, lol), you can see how smooth is gameplay now, no stocks, game-flow is still dramatic, extremely off-road realistic, but you can ride your way without that annoying thing, which makes overall gameplay more addictive
Again, this is ain't final physics, the game is a very complex 5-year old form of most-realistic physics in off-road racings; it was very hard to make AI's rushing 400kmh perfectly over realistic (not flatten offroad like other racing games) along with tuning physics, which has endless components and functions, in order to calculate all perfect and ultra-realistic and to still be fun for you. So you can expect in the future along with continuous progress with the physics's algorithms of 'Arizona Derby' that more and more fixes come, making overall racing very well-tuned, balanced, polished, smooth and extremely appealing for the ride.
In the previous period, Physics was #1 thing of course and many patches you may be witnessing here that improved game, making it step greater in terms of overall joy, realism, experience, and other things.
2) Second, very important physics-related, AI update is that fixing also one VERY annoying issues from before - AI Aggresivity level
Before when you rush around the AI, it will hit you and disable your way, make you almost impossible to stay on track, shoulder to shoulder with it. Now, this is bit changed, if you're very in the way, AI' will still break your way, but will not be too much aggressive when you getting closer from behind or so, so overall competition becomes more fun, without unexpected AI moves, but hold on, this is racing game, you really need to show skills and find smart's way around AI's, it's all but not stupid :) Good luck! :)
3) Exhaust haze and smoke polished and fine tunned:
Following players feedback's that haze is way too much (fully agree, just have not time, doing other updates over the past half year) I fine-tune haze and smoke particles to be more realistic and haze to not be too large (like before), so current effect's behind the car at time when haze can be seen (like up to 50-60kmh) and smoke (up to 20-30kmh) is:
4) A restart of the race is introduced from the game pause menu in the previous patch
it seems it has set FX levels to the zero by default, now is that revisited and fixed;
5) Nitro motion blur FX is smoothed out by the player's feedback's
making it less dramatic which brings quality to the balanced game flow;
Left side first-person camera gets a mirror into view:
Which is now fine-tuned and there's no mirror in that view;
Nitro FX motion blur was before staying when nitro-key being held, despite the fact nitro tank is empty. Now it's fixed, fine-tuned in endless debugging of that complex post-processing system.
Second Rebranding of the AD has also been done, main Arizona Derby picture is now like this:
with masked ADriver dude with glasses, visible in the car. Here is another look of it:
A few more fine-tuning to the tracks along with few other visual fixes and balancings, which I have no time to describe since rushing to work on next bunch of updates: