This update is little bigger. I'm starting to add playable content that you have asked for so many times. I have prepared a new sneaky enemy for you. This will add a little more variety and dynamics to the game.
Many of you complain that throwing a saber is difficult.
With great help from the community, I have improved the way saber throwing works. Now you have automatic catching and the overall saber speed is much higher. This should make it easier for you to master it and maintain the dynamics of the fight. Thanks a lot to J1ffrey and largenuggets [BoD] for helping me prepare the scripts.
Warinthon Kong has prepared a new saber model, thanks a lot! This is the first step to future saber customization.
[ADDED] - New enemy
[ADDED] - New saber hilt model
[ADDED] - Bether saber throwing mechanics
[ADDED] - More places for hidden enemies to spawn
[ADDED] - In-game news panel
[ADDED] - Ambient Occlusion
[CHANGED] - Saber pulling/throw speed increased greatly
[CHANGED] - Reduced minimum distance for sword pull from 1m to 0.5m
[CHANGED] - Hand interaction distance reduced from 0.25 to 0.1
[FIXED] - 0 HP issue form first start
New Saber! / New Enemy! / Saber throwing reworked!
Update notes via Steam Community
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Saber Fight VR Content
Depot 1208771
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