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Update notes via Steam Community
This is a re-balancing release. It changes the way kinetic damage is dealt to the ship, making the mass-drivers a valid option for ship-to-ship combat. Breached reactor core will now have lower critical temperature, and this in turn makes it a lot easier to cause ship explosion with kinetic damage.

The upgrade and tuning screens got an face-lift. They are more readable, and the charts you see as part of simulation will now display exact values. You also get a warning now if your ship is not able to handle an upgrade.

This release also contains multiple stability bugfixes, physics performance improvements and many miscellaneous features. Full changelog:
  • Re-balanced kinetic damage. Now it's lot easier to destroy a ship - or get destroyed - by breaching reactor with mass-driver bullets.
  • New mass-driver fire effect.
  • Added chart labels and level dangerous level warnings to upgrades and tuning menu.
  • New blueprint-view special effect in upgrades and tuning menu makes descriptions easily readable.
  • Added some command-line options to allow access to debug menus and unusual workarounds for players directly.
  • Enceladus screen is now affected more by the graphics quality slider, improving performance on lower-end machines.
  • Fixed some dialogs.
  • Stability improvements.
  • Fine-tuned physics engine performance.
  • Optimized shaders.
  • Cargo manifest is not all uppercase now.
  • Updated translation files.
Windows ΔV: Rings of Saturn Windows Depot 846031
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Linux ΔV: Rings of Saturn Linux Depot 846032
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macOS ΔV: Rings of Saturn Mac Depot 846034
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