Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Project Winter v.1.1.12091

Greetings, Winter Survivors!

Today we bring you another stability and bug fixing update:

We’ve made some general changes such as an update to the lag mitigation mechanic (see below for details) as well as some balancing changes like limiting the possibility of animal wave objectives to one per match only, among many others.

We’ve also fumigated the code and eliminated a fair amount of bugs while we were at it. See below for all the juicy details.

Thank you, Community! We hope you enjoy this update.

GENERAL CHANGES:
  • “Recent Players” list on Steam will now be populated at the start of each match played
  • Holiday decorations removed (by popular demand, the snowmen will remain outside the cabin)
  • Updates to lag mitigation mechanic: for more clarity on when a melee attack has successfully landed, all players will now receive immediate feedback when hitting another player in the form of an impact sparks visual and a weapon hit sound effect. If the attack is correctly registered by the player being hit, the blood visuals and pain sound will then play. The radius for valid hits has also been increased by 60% to make this mechanic more forgiving for players with average latency.


BALANCE CHANGES:
  • Animal wave objective will now be limited to one per match
  • Survivor roles will now be sorted on the traitor HUD element so they no longer correspond to the players list seen on the exile or esc menu players screen
  • [Blackout] Increased the number of points the yeti receives for completing their objective
  • [Blackout] Batteries for collection objective will no longer spawn on the traitor island


NEW STEAM STORE ITEMS:

Once more, we’re refreshing our Steam store items along with the update. This time around we have 7 new items and their color variations:



BUG FIXES:
  • Fixed players being able to interact with wave objective consoles while standing on top of them
  • Fixed items being dragged out of inventory from non-equipped slots using the old drop system. All items will now be dropped using physics, not just equipped items
  • Fixed issue where overlapping survival points could appear on the main menu after leaving the interactive lobby
  • Fixed the statistics tab on the game over screen not being scrollable when it had more score values than would fit in the panel
  • Fixed the camera view switching incorrectly for traitors sabotaging the mining bridge after dropping one or more items on it
  • Fixed several cases where batteries were not being reset correctly if dropped off bridges or other areas
  • Fixed custom lobby tooltip not being fully visible when hovering over lobbies near the bottom of the screen
  • Fixed case where player could fall out of the map after being exiled while in the hydro station
  • Fixed bonus objective requiring players to be trapped by landmines not working (has been replaced with a “deal X damage with landmines” objective, for added clarity)
  • Fixed grammar for certain bonus objectives
  • Fixed case where truth serum lab or power station could appear on top of a traitor hatch, causing players entering the connected hatch to get stuck
  • Fixed various clipping issues with cosmetics
  • Fixed contrast issue for selected items on permanent tab of item store
  • Fixed several terrain issues with the maps
  • Fixed issue where being ragdolled by landmine while in the cabin map camera could cause player nameplates to become hidden for the duration of the match
  • Fixed Double Agent achievement being unlockable over the course of multiple games
  • Fixed animal pathing around some of the newer escape objects
  • Fixed checkmark not appearing on “help open truth serum bunker” bonus objective when completed
  • Fixed case where entering the snowball fight on the main menu and immediately leaving the lobby could cause the camera to remain zoomed in and your character to become invisible until toggling away and back to the play tab
  • Fixed spacing of inventory controls UI to the right of the player inventory slots when player has no role ability
  • Fixed item swapping not working when attempting to swap two non-stackable items of the same type between the player’s inventory and a container
  • Fixed frame delay before ammo hud appears when equipping a ranged weapon
  • Fixed being unable to drop carried batteries while inside the cabin
  • Fixed floor platform being visible through certain opened reward crates on the main menu
  • [Blackout] Fixed issue in Blackout mode that was causing information such as player roles and global events to be inconsistent between players
  • [Blackout] Fixed several issues with the portal escape (backup can no longer be boarded without being called from the radio, cover in front of portal stone will now descend and ascend correctly, portal visuals will no longer reappear at the end of the portal closing animation until it is called a second time)
  • [Blackout] Fixed alien artifact consoles sharing the same cooldown timer when one is used while the other is on cooldown
  • [Blackout] Fixed case where players with single-use abilities could be prevented from using ghost abilities after dying if they had used their ability that match
  • [Blackout] Fixed Demon’s conversion prompt not disappearing after players recover from artifact stun effect until they move away from the Demon
  • [Blackout] Fixed case where player could avoid cold damage while holding a torch if standing in a certain location outside the cabin
  • [Blackout] Fixed conversion block percentage from rosary item not being synced correctly between players
  • [Blackout] Fixed “picking a side” achievement not unlocking correctly
  • [Blackout] Fixed “converted survivors” bonus from Whisperer not awarding the correct points to converted survivors

Project Winter Depot 774862
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link