The delivery truck just arrived with a new patch addressing some of the issues that were discovered! We appreciate your continued support and feedback.
Changelog:
- Criminally Insane inmates or associated prisoner traits will no longer spawn if the “Psych Ward: Warden’s Edition” Expansion is not installed.
- Female prisoners with babies should no longer become criminally insane. This is also fixed in existing savegames.
- Players can cancel cloned rooms and get a refund for the item(s) canceled depending on the progress.
- Fixed prisoners’ hands and some carried items being displayed incorrectly when crossing bridges.
- Fixed some crashing issues.
- Fixed localization errors.
- Fixed benches incorrectly attaching to walls and breaking alignment with tables.
- Fixed an issue with some rotations of Guard Pavilion (Corner).
- Fixed the prisoner count being displayed incorrectly in Reports.
- Fixed room quality stating some prisoners deserve higher Cell quality than 10.
- Fixed prisoners not always being assigned a cell in sectors other than shared ones.
- Fixed issues with the game being forced into a windowed state after loading a savegame on Mac OSX.
- Fixed the “Prison Danger” statistic calculation including dead prisoners.
- Fixed an issue where Criminally Insane Inmates were being unintentionally blocked from Chapel and Canteen rooms, even when said areas were flagged as "Insane Only" zones in Deployment.
- Fixed an issue where the planning aspects of the "Conviction" campaign story were not compatible with the new Planning Mode features.
- Added ability for Modders: You can now turn off shadows using “SpecialRestriction NoShadow”.
Known Issues:
- MAC/Linux: Changing the language during gameplay can lead to all objects turning into black squares. Restarting your game will fix this issue.
- MAC: There is a chance that the plot options “Snowbound Plot”, “Jungle Plot”, “Desert Plot” and “Lunar Plot” will not get applied when starting a new game.
Changed files in this update