Today we released an updated version featuring real-time ray tracing support.
In August 2018, we released a trailer introducing (at the time) forthcoming real-time ray tracing features. Now, thanks to the technical support of Nvidia and the magic of DLSS technology, we are proud to be able to provide players with a gaming experience featuring both improved graphics quality and even more optimal real-time ray tracing awesomeness.
In order to realize such high-quality real-time ray tracing effects, the current build only supports RTX series graphics cards. While this latest update is still playable using a GTX series graphics card, real-time ray tracing is not supported using said cards. We plan to offer support for some GTX series cards with future updates. When real-time ray tracing is enabled, simultaneously enabling DLSS will help to further improve performance.
The DLSS included in this latest Bright Memory Early Access Ver. is the latest iteration available from Nvidia, and may differ from versions available in some previous games. This latest version greatly improves finely detailed graphic quality.
Real-time ray tracing features in Bright Memory Early Access Ver. requires the following:
１．Windows 10 (ver. 1903 or later)
２．Latest version of the Nvidia graphics driver
３．RTX series graphics card with at least 6GB of video memory
４．PC with "DX12" installed
CAUTION: When configuring graphics settings, your graphics card will check whether RTX real-time ray tracing is supported. This check will require up to ten seconds to perform. If supported, RTX settings will be displayed in the settings menu. If RTX settings are not displayed, please check to be sure that all of the above-listed requirements are met.
-Real-time ray tracing effects
-Latest DLSS technology
-Improved ACP-Super Submachine Gun feedback while aiming down the sights.
(In the current version, screen shake has been minimized as it had negative effects on the feedback. We have optimized the screen shake for a better user experience.)
-Improved/fixed ACP-Super Submachine Gun recoil mechanics.
*Depth of field is not currently functioning correctly. This will be fixed in a later update.