We have released a patch containing the following features, improvements and bug fixes.
- AI - settlers avoidance heuristics weight increase for movement/tile selection
- AI - workers avoidance heuristics weight increase for movement/tile selection, cancel/flee
- AI - reduce research building priority after reaching max research
- Bugfix - casters moving forward when no castable spells in battle (very early game)
- Bugfix - some units battle speed incorrect
- Bugfix - spherical map wrapping issue for city tiles
- New units (crocodiles, goblin riders)
- Keyboard shortcut for empty build queue notification
- Various text/visual bugfixes
Please contact us at email@example.com if you have any issues.