Key Features:
- Pyromancy and Piety combat controls have been improved. They now control similar to Fury, using light/medium/special attack controls with the mouse. You can use the old system by setting "Single-Spell Wisdom Clicks:ON" in Options.- Doubled the speed of 'Collect' for breaking blocks. (This changed a default server setting, so it won't affect existing worlds, please update them manually).
- Blocks can now be built twice as fast.
- Tripled the number of natural light sources spawning in caves. (Won't affect already saved worlds).
- Greatly improved the appearance of water. It is also selectable now. (Water physics have not been added.)
Balance Updates:
- Halved the casting time and damage of Judgement, making it serve better as a light attack. Reduced its mana cost from 150 to 50. Also increased its PvP ratio from 50% to 75%.- Focused Sunlight (level 5 purifier fusion) has been reworked: "Judgement deals 300% more damage, costs 250% more mana, casts 250% slower, and slows your movement."
- Reduced Sins of the Titans (level 15 Piety mastery) from 4% to 3% of the target's health.
- Eye of the Storm (Level 45 Piety Grandmastery) has been reworked: "Grace of the Wind casts 50% faster, and costs 20% less mana. It also allows full movement speed." (old: 150% speed/60% less mana/-50% power)
- Reduced the mana cost of Serenity from 100 to 80.
- Pyromancy spells now give full loot from destroying blocks, rather than half.
- Reduced the horizontal distance covered by Hunter's charged leap by about 50%.
- Massively reduced the distance covered by Hunter's automatic dodge.
- Spell config files no longer use flat mana cost or cast time. They now load multipliers. This is to allow future balance changes without erasing custom world settings.
Other Updates:
- Made overworld night brighter. This should greatly improve gameplay for low gamma monitors.- Building torches and ladders with keybinds no longer switches your selected spell to build mode. This reduces combat disruption.
- Warning messages for running out of mana, or having spells on cooldown, now display in the center of the screen.
- Lowered the volume of the title music by 40%.
- Added descriptions on mouseover for the challenge modes in the new game menu.
- Added a "Rotate" button to build commands, which rotates around the horizontal axis.
- The loading screen now displays a warning when you try to start the game with insufficient memory available.
- Fixed the behavior of mouse holding while using Wisdom spells, allowing swapping between mouse buttons AFTER casting. Keyboard-holding spells has been removed.
- Block select up and down keybinds now default to arrow keys (was period and comma).
- Removed some of the tutorial boxes from mastery selection for higher level players.
- Dungeon Graveyards are now enabled by default, since they show on the build tool screen. (Will not affect existing worlds, they'll have to be updated manually).
Bugfixes:
- Fixed a major bug where players could cast spells while flying through the air for a Crushing Leap attack.- Fixed a bug where monsters could get severely stuck inside of blocks.
- Fixed a bug where mana checks for starting the swing of melee spells were ignoring masteries, but not costing extra.
- Cave music now plays deep in sandstone caves, based on height.
- Fixed a minor bug where allocating Rapid approach would change the channeling sound effect of Solar Fury, even when Magnetar was not active.
- Fixed a minor bug with the Strong Leap tooltip.
- Fixed a minor visual bug with torches against 3d object backgrounds.
- Fixed a minor issue where dead connections could stay active on a server, preventing that player from logging in again.
- Fixed a minor bug where, when the server owner sets a spell cost higher than 500, the mana bar extended out of its frame.
- Fixed a minor bug where build tools would be slightly inconsistent if executed while a text field was selected.
- Corrected the tooltip for Acrobatics.
Changed files in this update