
Version: 1.6.40.200.
Download Size: 81 MB.
Happy New Year! More than a month has passed since the last update, so it's time to tell you what we worked on in December and in the last few days. The main component of this update is the ability to return the classic version of taking a card from the deck, in which the card does not automatically turn over.
Hardcore players asked for this feature. However, if you do not want to flip the cards manually, then you can use the auto-flip option without any problems. We also paid attention to the game balance, which is still not perfect. However, now we are talking only about minor changes.
The game has almost taken its final form, and in the coming weeks we plan to release a content editor. Work on it has been going on for more than a month, but there are still a lot of tests ahead. We also want to add some short explanatory videos to the rulebook so that it’s easier for beginners to understand some aspects of the game.

Cards and Squares:
- «Horned Viper» card has a value of 1.
- «The Devil» card goes until the end of the cycle and gives 3 skills as a reward insteand of 2.
- «Stranger’s Gift» card goes only for players with no items.
- «Pit» square additionally increases fate by 1.
Rulebook and Guilds:
- When using «Escape» combat dice value, it is meant that the combat did not take place.
- Knight can’t buy items on «Road Sign» squares.
- Knight gets a coin every time he rolls «Endurance» in combat.
Other Changes:
- When creating a game, you may enable or disable automatic flipping of cards when drawing from the deck.
- Card anatomy text on the help screen now displays correctly in both languages.
- Flavor text for 4 squares: «Swamp», «Pit», «Ashes» and «Throne Room».
- Fixed errors and typos in descriptions of more than 10 cards.
- Minor text and localization fixes.
Thank you for playing Fated Kingdom!

Changed files in this update