It's the third week of RE:OZMA's Early Access launch!
We've solved some of the early entry barriers with patches up to the previous version of 0.1.4, and we're going to continue to improve on your feedback.
In this 0.1.5 patch, we are trying to polish the beginning of the main content.
First, we have been doing balance adjustment related to 2 major boss monsters, runes, and items, and have modified major bugs.
-The human-type character is coming back!

We are preparing to update the alien characters we released in the demo version into the early access build!
In fact, we added an actionable "flame" character to lower the barriers of sandboxes, but we think it was a choice that reduced the choices available to players who used to enjoy authentic sandboxes in the demo version.
So we're reviving an alien character with the human form and preparing to play the same version of the demo.

Now, if you're playing an authentic sandbox in RE:OZMA, you can play a fireball character if you're going to play a sandbox with a human-type, action-packed character.
However, additional development schedules are required for the two characters to coexist. As soon as the update schedule is finalized, we will share the development status.
It's likely that another race will be added, If you have any feedback regarding this, please send it via the steam community hub and email.
-0.1.5 Patch Note Summary
We've prepared a total of 25 patch lists.(Go to Patch Note!)
1.Bose monster WATCHER balance adjustment.
Reduced HP from 150,000 to 80,000 and reduce all attack damage by 50%.
25% reduction in the speed of movement for Watcher and Watcher Summoners.
It will be easier and faster to get rid of Watcher than before.

2.Bose monster BIG STONE balance adjustment.
Reduced HP from 300,000 to 100,000 and reduce all attack damage by 50%.
It will be easier and faster to get rid of Big stone than before.

3.Make the runes.
Random skills and weapons are obtained from the tombs of aliens.
It may take a long time to get the desired skills and weapons.
So we added skills and weapons to the manufacturing list.

4.Add visual effects to the tomb of alien.
Exploring other tombs of alien can get a variety of skills and weapons.
So we've added visual effects to make it easier to find the tomb of alien on the planet.
You can get high-grade weapons or skills from the graves in the deeper underground.


RE:OZMA is an Early Access game.
Don't be surprised because there may be bugs and defects,
so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game.
Thank you.
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