- To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
- Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
- More FX improvement and optimization.
- Enthralled units now get full healthbars, not summon-unit healthbars.
- Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.
The End of Medicine: Self damage on cast changed from 20% to 0.
Enthrall: armor reduction changed from 5 to 10. When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
Rejuvenating Ritual: Self damage on cast changed from 20% to 5%.
Summon Demonic Golem: The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.
- Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
- Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
- Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]
Support Damage Dealer:
Let's Go Crazy: Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]
Barrels of Fun: the barrels now ignore Spiderlings.
Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7
Sleight of Fist:
Bonus Damage changed from [100, 200, 300] to [100, 150, 200]
- Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000]
- Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360]
- Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]
Will no longer target Underlords.
Maximum Mana changed from 50 to 70
Cooldown changed from 5 to 6
Mana Cost changed from 50 to 70
- Bonus Attack Damage changed from 35 to 50
- Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.
Scythe of Vyse:
- Fixed an issue where Scythe could waste its charge on an un-piggable enemy.
Vesture of the Tyrant:
- Duration of the Undying effect changed from 4.0 to 6.0
- Assassin: Critical Hit bonus damage changed from [300, 400] to [300, 375]
- Hunter: Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
- Scrappy: Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
- Warrior: Bonus Armor changed from [9, 18] to [9, 19]