I will add different win conditions to the leveldesigner after I finished the campaign as well.
I changed the "overworld" a bit: You can now select the difficulty and depending on what difficulty you beat the map on, the flag will have a different color.

All the other settings depend on the mission.
I also added the tutorial to the beginning but it is not necessary to beat it.

If you have any cool ideas for win conditions please let me know.
These will be in the game:
-Survive x minutes
-Get x amount of resource x
Best regards the Gaming Pug
Changed files in this update