Quick patch to address some of the Index input and damage detection issues.
Here are the changes:
- Index controllers now unequip/holster via opening your hand
- Oculus Touch controllers now unequip with the B/Y Button
- Damage detection has been adjusted. The power of your swings is based on a combination of the speed and the width of your swing. Previously, small swings that did not meet the speed/width threshold would cause the collision to be ignored. Now, small swings will do a small amount of damage, but the amount receives a 50% penalty for being below the threshold. Players are still encouraged to use wide, arching swings for maximum damage, I will continue to adjust this system as necessary.
Hopefully this should deal with the times where it feels like your weapon is ghosting though enemies. My next priority is snap turning and more/improved tutorials and prompts to better explain game mechanics.