Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Added:
  • SAIGA shotgun for terrorists


Changed:
  • +8% spread shotguns
  • Pseudo water physics for thrown nade
  • Temp disable can't walk off ledge restriction in sneak movement mode (will be added as optional setting later)
  • Aggregate and persist hit stats until respawned (regardless whether enemies respawn in the meantime; affects TDM & CTF mostly)
  • Shorter delay between playing shot empty weapon event (1,2s -> 0,2s)
  • Replace CTF placeholder sounds


Fixed:
  • Make sure all TacByte CTF / TDM servers use the correct round length (round length = map length)
  • Step sound not playing when moving on small rails / ledges
  • Damage aggregation on roundstats widget
  • Shotgun reload anim stutter
  • Avoid weird nade movement after spawn (twisting in the air)


Maps:

MAP-Blister (and TDM-Blister)
  • Fixed bullet blocking leafs on middle area (palm area) Blister (and with this on every location of the map)
  • Smoothen the ledge on long tunnel High bombspot (you could stand on a little ledge next to the opening to Terrorist sniper lane)
  • Raised the SF house balcony (looking over sniper lane) with 20 cm. Lowered the door opening leading to A / high bombspot, giving less sight from balcony over sniper lane (you cant look further back anymore)
  • Removed playerstarts Terrorist that were furthest away in the base (playerstarts are now more compact, with only 1 secs difference in spawn to reach areas in the map)


MAP-Fueled
  • Bullet block on Decals (best noted on the jump-down spot near sniper lane, you couldnt shoot from below)
  • Ledge block on lower bombspot
  • Removed a lot of bushes, lowered the grass to prevent Foliage standing in the way of sight
  • Gave the landscape materials a little more character and wearyness


MAP-Converge
  • Terrorist spawn slightly closer to middle (more control over middle)
  • Removed ledge above sniper tunnel on SF side
  • Reduced Tessalation on Snow material landscape (gave strange lighting effects)
  • Tweaked lighting (removed dark corners)
  • Flatten the floor on the stair area from middle building to middle
  • Removed gates on hostage area (entrance from the long hallway), for more smooth and spacier movement towards the hostages
Windows 64-bit TO4 Client Windows Depot 690981
  • Loading history…
Linux TO4 Client Linux Depot 690982
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link