You know when you are in the middle of a huge area but you have a PhD thesis due tomorrow and you just have to stop playing to finish it barely in time? And the last time you've been to a Save Point was two hours ago and if you stop now you are going to miss a lot of progress?
Fear not, Checkpoint Recovery comes to the rescue!
Check out more details and other important changes included in version 1.11:
You can now close a game that's not saved without worries. Next time you load, you will be given the choice to start from the latest checkpoint you have reached. The best part? This is all done automatically. Even if your pet fox pulls the energy cable off, you won't have to start all over again!
Intro Level Improvements
Some sections of the intro level have been changed in order to reduce the need of backtracking due to the player misplanning the activation of yellow switches. Some rooms were also reworked to avoid accidental falls that had potential to set players a few steps back unfairly.
Redesigned Title Screen
It looks a lot better :)
Minor Level Tweeks
New Checkpoints and Power-Ups were added here and there in order to improve balancement.
Enemy HP Adjustments
Subtle changes in the HP of a a few enemies. Some became a bit weaker, others became a bit tougher. Again, this was made to improve balancement.
These corrections comprise only the Portuguese version, they include the correction of typos and the proper translation of the "Zombie Cat is typing" indicator, which was incorrectly displayed in english.
Location names are now displayed on the saved files.
I hope you have fun! And if you need to report an bug, please, use the official bug report thread. Thank you!