Here is the next huge update for the game! Our most important new feature is the addition of the alignment system!
Taken from the previous dev status post:
"The alignment system is now a real thing. Though not originally planned, I found that the game felt like it was missing something - freedom of choice and consequences and rewards based on player made choices. Now, you have full control over your presence in the game world. Choose to be an evil villain? Sure. A benevolent hero? Sure. Somewhere in between? Sure. Just a jerk? Yep!
There are two scales which control your alignment which are good vs evil and law vs chaos. In the game, they are your disposition and soul. Disposition is your standpoint on justice or lawlessness. The color of your soul is your point of view on good vs evil. A bright soul is good, a black soul is evil and a dim soul is in the middle. There are a variety of ways you can change these as they will constantly update depending on your choices. EVERY SINGLE QUEST that is relevant to these has been updated with more choices and alternate outcomes. That's like 70 quests right there. Yes, I updated them all. "That's a lot of work." - Yeah, you're telling me. Then, on top of that, all of the random world map events that have something to do with good vs evil or law vs chaos have been updated as well. There is also a pop up text system to show when your alignment changes.
Think of a scale where 0 - 100 is considered neutral and 101 - infinity is good/justice and everything below 0 is evil/chaos. This is how the alignment system is gauged. Small and minor choices may influence the scale by 1-5 points. The larger the situation and choice, the bigger the alignment shift."
Check out the complete change log below!
Update 1.4.1 Change Log:
-Fixed some Tileset Pathing
-Fixed a few Typos
-Fixed a Bug when Fast Traveling from Stahlis to Cresse (You went to Kordon instead of Cresse)
-Fixed the Daily Refresh System
-Added additional Check to ensure that Vigor and Spirit start off at 100% (If you took a skill that affected these, it wouldn't start you off at 100%, but your previous 100% before taking skills)
Changes & Additions:
-Added True Alignment System (Changes Dynamically as you play to affect the game world and your character's presence)
-Changed when you lose the Key in the Quest "The Accusation"
-Added several new Lore Item Dialogues
-Added new Random World Map Event "Trapped Fledgling"
-Added new Random World Map Event "Naked Man"
-Added new Random World Map Event "Stray Dog" with several Variants
-Added "Soul" Characteristic (Good/Evil) to Character Creation
-Changed how Disposition (Law/Chaos) System works
-Added Jade Cape
-Added Chrono Stone Magic Item (Acts as a clock)
-Added new Choices to several Quests and Dialogues
-Nearly every Action you take now affects Alignment
-You can now Equip Usable Plot Items in your Quick Slots
-Added Popup Text to show Alignment Shift
-Added Popup Text to show Quickslot Usage
-Updated some Icon Art
-Updated Character Creation with some Colorized Text and Icons in some Text
-Updated the Intro
-Added Battle Sound Effect when an Attack is Blocked
-Added Chimneys to all Hovels
-Added more Decor to several Areas
-Added Animations for the Plague Victims inside the Pyrshen Hospital Area
-Added Random Encounters to Lost Shipment Area
-Added Falhof Village Area
-Added Falhof: Barn Area
-Added Falhof: Church Area
-Added several more Lootable Containers
-Set the base Time for Random World Map Events to be 2/3 filled (so the very first random event happens much faster)
-Recategorized a few Items
-Updated some Shops
-Added Variable Prices (+/- up to 15% of Item Price, refreshes daily in game time)
NOTE: You will need to start a new game for this update to work properly.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!