Because there's a special breed of people deranged enough to play this game, here's a nice big update.
-New weapon models, first person arms, and animations have been added to all weapons. Now you can actually see your hands, and the weapons you hold look much cooler.
-Experimental (Work in progress) Procedural levels have been unlocked. These levels are linear and generated each time you play. Instead of fighting endless waves, kill all the enemies on the level, and you'll unlock a teleporter that will generate a new level for you. They require rocket jumping to get around.
-The player no longer has immunity to explosions caused by items on the level (barrels, gas pumps, etc.) and is no longer granted immunity from cyber freak bombers by killing them. Stay away from explosive freaks.
-The cyber freak mage now has a turret and can shoot at you from a distance, it's health has also been increased.
-Attacks from regular cyber freaks now slow you down temporarily, and prevent running.
-Added a red screen effect when the player receives damage.
-Cyber freak ballooner attack rate of fire has been increased.
-You can now use the kick ability (by pressing "E") at any time, not just with the fists equipped.
-The pistol now shoots 3 projectiles at once instead of 1. Accuracy has been changed.
-The holiday theme has been disabled, the holiday build is now on the "stable" branch.
-Fixed a bug where the jukebox UI was not scaling properly on people's screens.
Thanks to everyone who has been supporting the game, I look forward to learning and improving the game even more.