If you have encountered any issue in the game, please feel free to send us an email via indie@xindong.com. We will try to solve your problem as soon as possible.
·Improvements
- Added IDs to the mods
- Added a tutorial stage for the mod editor. Including a map, several conversations, and battles. We will keep updating and refining the mod tutorial.
- Now when your mouse is hovering above a mission icon or a mission npc, a mission display will appear.
- Added more detail information to the map, showing dungeons, points of Interest, and chests.
- Improve the NPC mission icon. Now it is easier to identify.
- Made the possessed Oxes bigger.
- Lowered the difficulty of all thieves' dens and added descriptions of the defending troops.
- Improved the attack speed of the first two normal attacks of swords, machetes, spears, hammers, and bows.
- Lowered the knockback effect of all normal attacks.
- Changed the name of the great desert map to be consistent with the large scale map name.
- Now entering the city would trigger the next step for the missions which require interacting with the main structure.
- Improved certain mission indicators.
- Changed how some of the weapon effects work to improve performance.
- Improved the description of the fighting contest.
- Added a countdown timer when reached June 1st in-game. The entire length of the main story is 6 months in-game.
- Improved several mission descriptions.
·Bug fixes
- Fixed the loud noise issue in combat
- Fixed the issue which the Lava Core skill has a bigger-than-intended effect radius
- Fixed the issue where upgrading units would result in a 0/0 value.
- Fixed the unable to close development support mode in-game issue.
- Fixed the bug that made some armor pieces appear in the weapon slot when equipped.
- Fixed the range of normal attacks.
- Fixed the mod managing menu to show the mod preview image correctly.
- Fixed the issue when a battle stretch out too long the world event would happen twice.
- Fixed the responsive issue in the tactic menu.
- Fixed a few misused dungeon icons.
- Fixed the bug where choosing the "more" option on the city menu would trigger wrong conversations with the shopkeeper and other NPCs
- Added the missing true ending dialogue
Changed files in this update