In this video, I cover a number of small additions and tweaks that I managed to get done during the holiday weeks. A large number of the changes are graphical and aesthetic, lots of tweaks to the props, textures, and lighting on the sector maps.
I added a new feature that allows you to control the auto pilot distance from the target object. The distance indicator is located in the auto pilot panel along with two buttons to increase and decrease the ships slowing distance of the ship. I also added an indicator the the stats panel to show the current game speed.
I also added the ability to pan the main camera by holding the right shift key and clicking and dragging. You can also use this feature in the garage form those larger ships.
I made some tweaks and modifications to the mission generator. NPC characters will now except missions, removing them from the mission board. The frequency from which theses missions are removed is based on the population of each sector. Structures will now affect the missions that are generated, as well as the missions that are removed.
I made a few changes to the mods tools or the station editor and I also added the ability to drag the ship editor camera by holding the alt key.
Over the next two weeks I will be working on the first tier of the build able structures. New blue prints and ui panels will be coming soon.
As always, thanks for the support! I'll see you guys in about a week or so with more updates.
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- Fixed galaxy map objects colliding with map objects.
- Fixed ship pathfinding code from detecting galaxy map objetcs.
- Fixed start and end indicators on mission map for missions.
- Fixed bad image on inovex station in goru.
- Fixed cargo storage panel bug when docking at structures.
- Fixed faction ranking label showing neutral on -10 or less.
- Fixed prop lighting in Void Starcross.
- Fixed hotspot for mission level block.
- Fixed directional lighting for structure interiors.
- Adjusted faction coloring to allow for null 0 rating.
- Adjusted skybox ambient lighting base intensity.
- Adjusted and optimized title screen options code.
- Adjusted fullscreen and resolution options.
- Adjusted ship engine lighting for better performance.
- Adjusted mission generator calculations to include structure data.
- Adjusted station editor layout and scaling in modtools.
- Adjusted a number of props for better performance.
- Adjusted some prop textures for new ambient lighting.
- Adjusted lighting matrix for map objects.
- Adjusted Void Starcross campaign map skybox.
- Adjusted follow camera control with keyboard steering.'
- Added option to toggle camera following with keyboard steering.
- Added shadows to the sectors maps.
- Added LeftAlt drag to the ship editor in modtools.
- Added improved directional lighting system to the sectors maps.
- Added ability for NPCs to take missions from the station.
- Added NPC mission calculations based on sector population.
- Added small gamespeed indicator to SHIP STATS panel.
- Added price per unit onto the market log.
- Added ability to set the autopilot distance from target.
- Added new power cable textures and animations for power gen.
- Added ability to move main camera around hold RIGHT SHIFT.