Tweaks:
- Added support for arbitrary number of UV channels for the MeshX (Neos' internal mesh format)-- This is futureproofing the system. Currently up to 8 channels will be uploaded to the GPU
-- Model importer will import all channels that it finds
- Added support for 3D and 4D UV channels, in addition to standard 2D
-- This allows packing extra data into the meshes. This is necessary for certain TiltBrush brushes that @0utsider is working on
- Updated Assimp importer library to latest version from source (over 300 commits)
-- This has numerous improvements and fixes, including improved FBX compatibility (e.g. some more PBR textures should now import)
- Added protections against deleting or moving some crucial slots in the world that would cause issues (based on feedback by @Shifty and @RueShejn)



Changed files in this update