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Update notes via Steam Community


NEW:

JUMP SCARE TRAP ( Props )

  • Each prop player has 1 jump scare trap. Simply place this down near codes, doorways, or anywhere.


EMP Grenade ( Hunted )

  • Each Hunter has 2 EMP grenades that knock surrounding props out of their prop form and silencing them for 1 second
  • Silence is a new mechanic that prevents props from using any ability besides their melee attack



HUNTED:
  • Increased hunted's glowstick throw speed from 1500 to 2000
  • Flickering flashlight events are now much quicker and random
  • Fixed a bug that caused glowsticks to go through the ground or walls
  • Now spawn with flashlight ON



PROP:
  • Changed prop line trace detection to turn into prop from 600 to 700 (Can change into prop much further away now)
  • Decreased the rate at which nightvision is used. (Nightvision lasts roughly 25 percent longer)
  • Reworked the appearance of nightvision (Again)
  • Fixed a bug where being hit while in nightvision will remove the green effect
  • Prop rotation is now set to mouse wheel up and down. No longer needed to lock in place
  • Melee damage increased from 20 to 25




GAMEPLAY:
  • At the beginning of the round the map is lit up so props can setup without nightvision This gradually degrades until Blindfold phase is over
  • Fixed Explosion trap spawning for clients
  • Added nameplates above player's heads (This only shows for teammates)
  • Being hit by a prop's throwing dagger will now removed the Hunted from the keypad door if it's being used
  • Added an "Interact" text to the code door when close by
  • Entering the wrong code will now kill you (Guess wisely)


HUD:
  • Implemented Key Bindings 1.0 in the settings
  • Added "How To Play" on the Main Menu
  • When glowstick count is 0, text is changed to red within the Hunted HUD
  • When traps count is 0, text is changed to red within the Hunted HUD
  • When EMP count is 0, text is changed to red within the Hunted HUD
  • When Health count is 25 or below, text is changed to red within the Hunted HUD
  • When traps count is 0, text is changed to red within the Prop HUD
  • When Health count is 25 or below, text is changed to red within the Prop HUD
  • Added trap count in Prop's HUD
  • Added new sound once the round hits 45 seconds remaining and below
  • Added silence bar for when silenced
  • Seconds timer's color changed to red once round hits 45 seconds remaining and below
  • Fixed the alignment of the options menu to be centered
  • Optimized and improved scoreboard
  • Optimized and improved kill feed


SOUND:

  • Now a notification and sound when the round begins
  • Ambient Low "Hum" during the rounds has been EQ'd to include less bass
  • Created EMP grenade trail sound
  • Created EMP grenade blast sound
  • Main Menu BGM EQ'd for less bass and better looping
  • Improved Thunder sounds on map: Warehouse



KEEP IN MIND:

1.0 brings new content to mix things up in Horror Hunt. These two new tools are implemented to be tested and have feedback on their impact of the game. Be mindful that these tools are subject to change for the sake of balancing or even removed.



Windows 64-bit Horror Hunt Content Depot 731891
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