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Update notes via Steam Community
Hot-fixes to address big issues found from testing 1.11.

Mostly coming from the “new” NPC conversations. If anyone runs into any issues with NPC to NPC convos at all, kindly reach out and let us know? Thank-you.

[Fix] Broken lighting in Odin’s lair fixed. (thx @Harlock)
[Fix] Moved two convo patrol node pairs on the roof further apart. Fixes issue where those two convos could easily be triggered simultaneously, with both playing over each other. Added benefit of changing up the paths of one of the soldiers, so that he now walks up to the top more, adding more dynamic randomness to the patrol routes. (thx @FordGTConcept)

[Update] Removed ledges in Lobby that were in direct line of sight with a laser turret AND were above the two convo guys, but JUST out of the range. (thx @Harlock)

Happy Holidays, everyone!
-iDGi
Windows 64-bit Consortium: The Tower Content Depot 626251
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