Hi everyone ːsteamhappyː
Christmas came early, because it's update time!!!
But first let me take a selfie. I mean, let's look first at Game Developers Session 2019. On this conference we were showing our game and the feedback was awesome! Since this session was mainly for game developers and press, we have received priceless advice and suggestions. which will help us make the game even better!
Enough about GDS. Here comes the juicy stuff!
With every update we are always trying to push the visuals even further without sacrificing performance. And as the old saying goes: Do or do not, there is no try! So we did.
Thanks to some performance optimization in volumetric lighting we were able to add this effect to most of the street lights, thus creating better atmosphere during night.
We have also added effect called distance depth of field. This effect makes further objects a bit blurred, which results in more smoother image.
Icons for statuses, buffs, shelter perks, categories, addictions and willpower have been completely redesigned.
We have added new story location.
It is finally here! Combat takes place in conversation mode. The system is turn-based. It depends on your weapon, strength, armor, health, oponent's health, etc.
Combat can currently happen in these situation:
- Bullying other hobos (attempt to get their stuff).
- Being caught by chasers and policemen (attempt to avoid prison).
- Dealing with drunk NPCs. From time to time, hobos can now get drunk and some of them can get quite aggressive
Currently there is more than 25+ weapons. Each weapon has its own durability, critical chance and attack and defense bonus. Weapons can be crafted, bought or gained through quests.
List of newly added perks:
- Adrenaline - In combat, you can use willpower to heal 10 HP.
- Weapon master - Durabilty of your weapons is drained at a slower pace.
- Masochist - Getting hurt makes you feel good. Receiving hit in combat restores your morale.
- Scrapper - In combat, you can use willpower to hit your opponent twice in a row with no retaliation.
- Weaponsmith - You can craft makeshift weapons.
Example of combat
Other changes & Bug fixes
- New outside and inside npcs
- New unique profile pictures for some inside characters
- Added healthbar of NPC to the conversation interface
- Fixed issues with selecting items in shops
- Fixed dislocated street lights near business area
- Fixed issues with texts after language was switched
- Fixed issues with idle animation during conversation
- Fixed possibility to crouch during conversation
- Fixed decals glitching around church area
- Fixed Drag&Drop in quick slots
- Fixed dislocated UVs on some buildings
- Fixed autosave error in lobby
- Fixed possibility to trade with players who are inside
- Increased number of default bandages from 1 to 5
- Improved texture resolution and mesh quality of pillars
- Cars replaced with higher quality alternatives
- Added new quests and services
- Added possibility to turn on double vSync
- Added notification for when a status is maxed out
- Added sound effect for fall damage
- Fixed disconnection of lockpicking sfx volume with global sfx volume
- Repaired missing props
- Reworked Drax surrounding
- Improved specularity of various materials
- Improved colliders in Zizkov
- Improved AI navigation
- Small code optimisations
Enjoy the new update and merry Christmas! ːsteamhappyː
- Perun Creative