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Update notes via Steam Community
  • Fixed enemies to properly target the gate.
  • Damaged buildings and turrets when a small exhaled enemy lands.
  • Fixed enemies spitting out small enemies continually attacking walls.
  • Fixed enemies stopping after climbing a cliff.
  • Fixed explosive enemies exploding against broken buildings.
  • Fixed the range of enemies making ranged attacks not being oriented properly.
  • Fixed ranged enemies slipping through gates and walls under certain conditions.
  • When the height difference between the building and the enemy making a melee attack is small, the attack is made from the adjacent grid.

BonsaiCastles Content Depot 1183481
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