This is the last update for this year (2019). The eleventh update we have done so far since the release in late September. The game has changed quite a lot since the initial version and we have ironed out a lot of the problems the game had in those versions, especially with the UI.
The biggest thing the game is missing at the moment are objectives. This will come in the form of a "career mode". Players will start with a small amount of items and money and over time objectives will need to be completed so that the player gains more knowledge of Fishery's game mechanics and systems and unlocks more things. You know, like an actual game.
This will be the highest priority feature that we will be working on next and we are aiming to release the first version of this in January 2020. At the same time we will be working on the new plumbing system which we also are aiming to add to the game in January 2020.
Over the Christmas break we will be doing a lot of planning and probably a bit of programming to get ready for it. Fishery is going to change a lot in 2020 and we thank everyone so far who is supporting our efforts. Especially those of you who have given the game a positive reviews. We know the game is missing a lot and it means a lot to us that you have a lot of faith in us to get the job done. We intend to prove that faith is not misplaced.
This week we have added a new fish. A Siamese fighting fish, also called a Betta fish, which is also our first properly gendered fish. It is a female. This is significant because we are preparing for when we have the breeding features. Quite often male and female fish are quite different in size, proportion and colour. All new fish we add will take this into account.
There are a huge variety of Betta fish. Lots of different shapes and colours. We intend to put lots of variations into the game. This particular type of Betta is meant to resemble a halfmoon Betta. We decided to make this one mostly blue because most of the fish we have at the moment are warm colours like red and orange and we do not really have much others so for the sake of colour variety we painted it blue.
The somewhat aggressive/anti-social behaviour of this fish has not been added just yet but there will be some work done on the fish AI over the holidays because it needs a few tweaks.
The in-game help has been updated with more informative text. We are working on a much better and more detailed version of the in-game help. It will fully explain the ins and outs of all the features. There will also be a detailed in-game Encyclopedia added which players will need to use to research things about fish and plants in order to complete objectives but more info on that will come soon.
Quick Release Notes:
- Added a female Betta fish
- Fixed a UI bug in the shop where the sub-category menu would stay visible after changing the game mode via a hotkey
- Update to the help text
- Update to the inspect mode rollover panel's text. More detailed data will be coming soon.
- A delete button has been added next to the manipulation buttons
- Text labels for certain buttons have been turned on again
- Added new eye textures for all the smallish fish
- The way that shadows are calculated and rendered has been changed to prevent flickering and increase quality
Remember next week there will no be a game update but there will be a news post like this one. It will serve as a sort of feature/roadmap post which will talk about what we have planned for the upcoming career mode, so be sure to remember that if you are interested.
We would like to thank you all again for the support. It has been an exhausting few months. Many more hard working months are ahead but as the game improves we feel better and better about working all the long hours. We will be checking the forums and reading messages daily over the next 2 weeks so keep asking questions and making suggestions.
The Fishery Team