Merry Christmas everyone!
In the spirit of giving, this week’s update features a bit of an overhaul to the Legendary items in the game to make them a more desirable reward for your efforts. Each Legendary will still excel a certain type of play/deck build, but they should no longer feel so punishing.
This update will be the final regular update of 2019, but we should be back in Jan with some exciting new content and hopefully upgraded to Unreal Engine 4.24. Hope you all have a wonderful break over the Holidays and wishing you a happy New Year!
As always, please join us on Discord for any comments or feedback.
Big Changes
- Legendary overhaul
- Legendary items have been improved to make them more usable in general, while still trying to support the same deck archetypes.
- Almost every single Legendary has changed, so please check the descriptions before equipping/selling!
- Legendary items have been improved to make them more usable in general, while still trying to support the same deck archetypes.
- Xmas update
- Some silly visual updates to the game to make it feel a little bit festive.
- You can disable seasonal content in the options menu if you want to stick to the pure experience.
- Some silly visual updates to the game to make it feel a little bit festive.
Significant Bugs
- Fixed a bug in the interaction between the ‘Single Out’ card and cards stolen from the enemy team.
- Fixed an issue with ‘Paranoid’ not working when drawn using a targeted draw effect like ‘Attack!’ or ‘Heightened Senses’.
Changed files in this update