This is the first official patch for VITAL.
It contains some small changes and improvements.
- VITAL should no longer start as an oculus app if you have oculus installed and plugged in
- You should no longer get stuck when expanding the first crystal on level 5
- Updated the engine to the latest version of UE 4.24
- Added some supports to the floating platform on level 8 to ease the frustration off falling off
- The floating head on level 13 now has longer charge time between shots
- Removed unused content making the game file size smaller
- There is now a level select option in the main menu (you can skip tutorial levels but exiting the level and going to the main menu)
- Removed the eyes on level 5 since the caused more frustration that being a puzzle