

Features:
- 2 new monsters: the Ice Elemental and the Wind Elemental!
- 2 new Artefacts for Elementals!
- Alchemist task revamp!
Improvements:
- The Alchemist task no longer allows you to transmute an artefact into something else. Instead, you can now transmute Blood and Tears into other resources.
- The Alchemist task will now be available more often (only in new runs).
- Monsters are now sorted by category and level in the inventory window.
- Cards in Business Trip, Seminar, Sanctuary, Workout and Alchemist tasks are now clickable even if they include some hoverable UI elements.
- Hovering a master’s stat upgrade in the rewards window will now display the master’s tooltip.
Bugs fixing:
- Fixed an issue where the Lure trap and the Multiaction effect interaction was not working as intended.
- Fixed an issue causing disasters to apply effects before dealing damage or Morale.
- Fixed an issue where heroes’ passives were not applying the correct amount of effect stacks.
- Fixed an issue also allowing monsters and traps to be drag & dropped with the right mouse button in the inventory window, causing unwanted behaviors.
- Fixed an issue where master’s spells values were not refreshed correctly when being balanced between two game updates.
- Fixed several typos.
Hotfixes:
- Fixed an issue causing traps to apply effects before dealing damage or Morale.
- Fixed an issue preventing heroes to be hovered in the Disaster room.
- Fixed an issue where reward card borders were not loaded correctly for rare monsters or traps when initialized.
- Fixed an issue where the Wizard class skill wouldn’t work correctly when used after the first monsters room because of the Mouth Shutter trap.
- Fixed an issue in the Inventory when swapping monsters between the active team and the Garrison.
Changed files in this update