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Update notes via Steam Community
- fix enemy kingdoms not attacking
- fix goblin aggression being so high it overcomes the peaceful setting
- fix gnomes changing haircolor depending on the direction they face
- fix bug with fill trough that would stop gnomes from working
- fix some weapon crafting recipes
- added popup and center camera on gnome death
- when sending several explorers at the same time, they shouldn't find the same kingdom anymore
- fix endless get job loop when required items aren't reachable
- added checkbox to pasture widget to toggle harvest jobs (milk, shear), that setting will be off for existing games so please check your pastures
- improved auto crafting behavior
- fix saving of embark presets
- fix prospector making stone slivers
- added fill hole command
- fix crafting of metal bars when source material "any" is selected
- fix reset mission list wehn starting a new game
- fix crash with removing stockpile filter items
- added checkbox to world size slider to enable map sizes greater than 300
- added harvesting grass for hay from pastures
- building a structure like fence that removes the WALKABLE flag will also remove the designation (farm, stockpile...) on that tile
- improved (hopefully) stockpiling performance
- goblins should no longer target gnomes that are on a mission
- workshop and stockpile windows now remember their size and position
- added new sprites for rough stone walls
- split rendering into two passes for floor and everything above, sprites overlapping tile borders won't get cut off by neighboring floor sprite anymore
Windows 64-bit Ingnomia Content Depot 709241
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