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Update notes via Steam Community
Been putting out a bunch of smallish bug fix patches recently. As always, you can subscribe to this subforum to receive all patch note notifications: https://steamcommunity.com/app/860890/discussions/3/

..But I'll try to also post patch notes in this section as well!

Here's what has changed in recent patches:


Patch .133

  • Selected Inventory Sensor will attach or detach from a building with a right-click (instead of having to select Offset attribute first)
  • Inventory Sensor performs an assessment whenever its linked Building or item filter is changed
  • More consistent display of cursor icons when adding / removing computational block links
  • Fixed bug - Idle Worker notification overlapping the Select tool option buttons
  • Fixed bug - Logistic block connections were not included in copy/paste
  • Fixed bug - Copy/Pasted buildings might not correctly start their recipes
  • Fixed bug - Duplicating fixed-recipe buildings (like Shrines, Steam Generator and Mana Transmitter) would result in duplicate recipes.
  • Fixed bug - Copy/Pasting a building would paste in-progress recipe state to new building.
  • Fixed bug - Was able to use group copy/paste to create duplicate logistic blocks onto the same tile that couldn't be deleted
  • Fixed bug - Chute informational popup would appear repeatedly if no chutes built even if tutorial is off
  • Fixed bug - UI would lock up if you opened Move or Remove Block Tool via bottom-left toolbar, then deactivated via hotkey
  • Fixed bug - Moving structures to positions that overlap previous positions would sometimes result in visible, but ineditable blocks
  • Fixed bug - Moving and rotating Pipe paths would not properly apply rotated pipe directions


Patch .134

  • Added 'safe mode' launch option that sets all video settings to off or low (hold down Ctrl while launching game to select)
  • Pipe Connector previews now indicate the pending transfer direction
  • Fixed bug - paths would not always update display or pathing data when path planner tool dragged over existing structures


Patch .135

  • Highlight tiles update when moving or pasting objects in 2D layer
  • Fixed some underground pipe connections breaking or duplicating when moving buildings
  • Mesh Instancing is automatically disabled when Intel HD Graphics 4000 detected, due to incompatibility


Patch .136

  • Increased efficiency and range of boat pathfinding
  • Fixed bug - copy / paste does not cost resources
  • Fixed bug - missing icon and label for Build Group tool
  • Fixed bug - copy / paste was copying instance data like house happiness, steam & power charge levels, etc
  • Fixed bug - copy / paste in Creative mode was inadvertently limiting number of available houses
  • Fixed bug - moved structures have wrong rotation (when mesh instancing is off)
  • Fixed bug - Conveyor Belt path could be placed across a perpendicular ramp via cursor drag


Patch .137

  • Fixed bug - house deliveries not working as expected on first house built
  • Fixed bug - deleting or moving mine shafts would not recalculate Mine influence networks
  • Hotfix .137b - Fixed some newly introduced pathfinding logic errors & performance issues related to workers harvesting resources
  • Hotfix .137c - fixed bug - any copy/paste action flagged as invalid if reached max number of houses
  • Hotfix .137d - fixed bug - workers poorly prioritizing resources to harvest if they were blocked by another worker


Next up, I'm hoping to add lots more options to the Create Game setup (like resource distribution & richness) and some Steam Workshop features to share stuff you're making!
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