Today we lift-off with the release of a breath-taking GeForce RTX update, plus a live stream where we'll be telling you how you can win an unforgettable trip to the Kennedy Space Center along with the chance to win your own RTX 2080 card!
Deliver Us The Moon utilises the full potential of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology, to deliver stunning real-time ray tracing and global illumination and one of the most graphically immersive worlds ever seen from an independent studio.
Watch the RTX trailer now:
We’re incredibly excited to finally bring GeForce RTX to Deliver Us The Moon. This incredible technology truly allows us to launch the game to new heights of visual fidelity. We’d like to thank our amazing community for their patience and hope they like what they see.
Patch Notes
If your graphics card supports RTX and DLSS, make sure that you’ve updated your drivers. Then, simply head into the game’s Settings menu to enable DLSS. To turn on Ray Tracing, first select DX12 from the settings and restart the game. Ray Tracing requires DX12, so the Ray Tracing option in the Settings menu will remain greyed out until DX12 is selected and the game is restarted.
It’s worth noting that RTX is a very novel technology that’s only supported by recent versions of Windows. If the Ray Tracing option remains unavailable to you after updating your drivers, selecting DX12 and restarting the game, check your version of Windows by pressing the Windows key + R and typing ‘winver’. RTX requires:
- Windows 10 Redstone 5 or later;
- Version: 1809, 1903, 1909 or later;
- OS Builds 17763, 18362.535, 18363.535 or later.
If you’re uncertain how your version of Windows compares to the above, you can find a full version history of Windows 10 on this Wikipedia page .
If you experience any difficulties while updating your system, try running the Windows Disk Cleanup tool to clear old update files. The Microsoft update assistant (available here) can provide further assistance. Finally, this article can help you resolve any other issues you might run into while updating Windows.
Implementing RTX and DLSS has required us to upgrade Deliver Us The Moon’s engine, Unreal Engine. The official upgrade, combined with our custom additions, has given us the opportunity to further improve performance and apply various quality of life improvements throughout the game. For example, improvements to level streaming and shadow casting have significantly reduced hiccups and fps drops. A selection of additional changes and bugfixes are listed below!
- The electricity puzzle in Pearson Space Station is now more forgiving.
- An extra feedback prompt has been added to the Tombaugh Quarry to clarify that the jump button can be held to increase jump height and distance. Similarly, WASD key prompts are now shown during the ASE repair puzzle in Copernicus Moonhub.
- The logo introduction during game start-up can now be skipped.
- The ‘Skip cinematic’ button is now hidden until a key is pressed.
- Quicktime Events’ button prompts now turn blue when pressed on time to provide extra feedback.
- The boundaries of a hologram area now only appear when a hologram is actively playing.
- Fixed various localization bugs. Most notably, altering the text language in the Settings menu now correctly changes the language of the control scheme and the few remaining instances that were previously unaffected by the setting.
- Fixed a rare bug in Tombaugh that caused an infinite loading screen or black screen when loading the game at a particular checkpoint.
- Fixed a rare bug that prevented the second unlockable audiolog from playing after the first credits.
- Fixed a bug that caused Copernicus Moonhub to become unselectable in the Level Select menu after selecting Copernicus Outpost first.
- Fixed a bug where the pushable cart would teleport on top of the astronaut when pushing the elevator button in Tombaugh.
- Fixed a bug that caused the astronaut to fall through the reactor tower elevator’s floor in Tombaugh.
- Fixed a bug that caused the lunar rover to sometimes respawn on the wrong side of the level when driving out of range.
- The astronaut is no longer unable to click on astrotool buttons when standing in some door openings.
- It’s no longer possible to walk out of Tombaugh’s reactor chamber and locking yourself out after inserting the Helium-3 canister.
- It’s no longer possible to (accidentally) freeze the pushable cart and block the way deeper into Tombaugh.
- It’s no longer possible to unload the Copernicus Moonhub level by flying ASE into the small conveyor belt tunnel between the vehicle bay and the lobby.
- It’s no longer possible to fly ASE through certain walls of Copernicus Outpost and Tombaugh.
- It’s no longer possible to teleport back into the cockpit chair while loading Pearson Space Station.
- Fixed several spots where the player could get stuck on the collision of a mesh.
- Various small fixes and improvements to level geometry.
Powered by Unreal® Engine 4, Deliver Us The Moon is set in an apocalyptic near-future where the Earth’s resources have been depleted and humanity looks to the stars. Nations band together to create the World Space Agency - an organisation tasked with solving the extreme energy crisis. The solution: colonization and exploitation of the moon’s natural reserves of Helium-3 to serve the energy needs of a growing Earth population. Suddenly, and without warning, communications with the Moon cease, and the energy source is lost. Plunged into darkness and without power, years pass as world governments come together once more to embark on a new mission - to re-establish the energy supply and, with it, hope for the human race.
Want to Win the RTX card and trip to NASA? Head HERE

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