
Hello Officers,
2019 is coming to an end and we'll be releasing one last update for this year. It's been a year of ups and downs. We went from DMCA-ing our own game to winning Best Strategy Game from Tencent GWB.
For now, we continue our march towards the 1.0 release next year in 2020. It's been a great journey so far and we couldn't have done it without you. Our core focus for next year will be wrapping up the gameplay content and focus on polishing the game. So look forward to it!
For this update, you'll catch a glimpse on how we're trying to improve the overall experience of Eximius. We did an initial pass on QoL improvement. Do let us know what you guys think about it.
Finally, sign up for the upcoming Winter Tournament on January 10th. There are cash prizes to be won this time around. So squad up, sign up and we'll see you next year. Merry Xmas and a Happy new Year!
Release Notes for 20th December 2019
0.55.3 Changelog
[New Feature: Player Kick]
- Added option to Kick Player (Team Only)
- Accesible in Scorboard (TAB Button)
- You can Only Initiate a Vote Kick with a Minimum of 3 Players on the Team and 100% Approval is Required for the Kick to be successful
- Feature is still being worked on*
[New Feature: Death Cam]
- Added Death Cam. On Death camera will focus on Killer and display basic information
- Feature is still being worked on*
[RTS Selection Improvements]
- Added Shortcut for Better Commander Selection
- Hold Shift + Drag or Select to Add Units to your Current Selection
- Hold Ctrl + Drag or Select to Remove Units from your Current Selection
- Double Click on a Unit Type to Select All Visible same unit type on the Screen
- Double Click Feature Can be Used in Addition with the Shift and Ctrl
[UI/UX]
- Added Labels to Control Points on Screen and on Minimap. Control Points are now named A, B and C
- Replaced Kill Analysis with Kill Notification
- Attacking enemies will show their Info Indicators briefly
- Enemy Info Indicator now display enemy shield
- Hit Ping will only display when damage is inflicted to an enemy
- Units standing in AXR Command Center will be moved away when an AXR Structure Transport has finished training
- Improved access for AXR MULE Interaction
- Updated text for GSF Exploit Vanguard's Hack System Message to match their actual effects
[Community Tab]
- Updated Community Tab to match Steam Community update. All news and patch notes should be working properly
[Gameplay Changes]
- Vehicle now target enemies that are closer to itself unless overriden by priority attack
- Unified blinding effects for GSF Flashbang Grenade and Echelon Crew Thunder Shell ability
- AXR MULEs will now only sprint when completing a task and retreating back to base
- Increased turn rate for AXR Structure Transports for faster deployment
- AXR Crawler Turret is included in its hitbox
- AXR Orion Phantoms will now sync the following player actions. Jumping, Crouching, Sprinting and Weapon Controls
- Improved GSF Exploit Vanguard Hacking Line of Sight
- Added AXR Fabricator's Unit Train Animation
[VFX/SFX Updates]
- Updated Particle Effects for:
- GSF Targeted Strike/Tactical Strike
- GSF Smoke Grenades
- GSF M33 Battletank's Cannon and Incendiary Shot (Reserve Munition)
- GSF Vehicle Reactive Armor
- GSF Echelon Crew's Mortar Shots
- GSF SATM Rocket Launcher
- GSF ATR Rifle
- AXR Shockwave Gun
-Updated Audio Effects for:
- GSF Tactical Scanner
- Blind Effect caused by GSF Flashbang
[Fixes]
- Fixed Crash when GSF Phalanx and Echelon Crew dies Before Deploying
- Fixed Player being able to Interact with Urban Hustle Drop-Off point when not Holding the Case
- Fixed Interaction Message and Interaction Progress Bar staying on screen if Player dies while Interacting
- Fixed AXR players getting stuck inside AXR Battlesuit pod when battlesuit dropzone is not cleared
- Fixed AXR Aegis being able to use abilities after dying.
- Fixed AXR Orion Proximity Shock Grenade not Exploding when Player dies after throwing it
- Fixed AXR Structures being able to create permanent "No Build Zones" anywhere on the map when deploying
- Fixed AXR Ironguards not being able to move towards rally point after being trained
- Fixed AXR Crawler dealing damage when players crouch underneath it
- Fixed AXR Crawler and GSF IFV turret rotation on slanted surfaces
- Fixed GSF Echelon Crew Mortar Range preview being visible at all times after deploying
- Fixed GSF Commander not able to self-destruct GSF Supply Center
- Fixed GSF Echelon Crew always firing directly in-front on Deploying
- Fixed Tank Barrels and Turrets from overturning
- Fixed GSF Targeted Strike/Tactical Strike not working when used
- Fixed destroyed GSF Reactive Armor blocking enemy projectiles
- Fixed GSF M33 Battletank's Reactive Armor not protecting the tank in certain spots
- Fixed GSF Exploit Vanguard being unable to hack Control Points sometimes
- Fixed GSF Exploit Vanguard from being stuck permanently when trying hacking a deploying AXR Structure
- Fixed throwable mines like Scarab Swarm and Shock Trap immediately exploding when thrown at Control Point terminals
- Fixed players being able to accessed locked weapons in Tutorial - Shooting Range
- Fixed players not being able to pickup Ammo Pickups in Tutorial - Shooting Range
- Fixed Hit pings audio volume not being adjustable in Settings
- Fixed Main Menu Buttons not playing correct SFX
Changed files in this update