- New Achievements are available: [Shaman], [Religious City]
- [Shaman Leader] is available: [Shaman Leader] is a supernatural leader who controls [Soul] from dead units as resources.
- New Card [Shooting Range] available: +100% DMG to all defensive buildings
- New Card [Agit] available: +100% to Skill Card's DMG
- New Card [Spirit Chain] available: For the next 10 seconds, allows the targeted group to share DMG
- New Card [Vines] available: For the next 10 seconds, Creates vine that slowing the movement speed by 60% within 4 area
- New Card [Totem] available: -1 ATK to All enemy units
- New Card [Beehive] available: Every 40 seconds, send out bees that stop the enemy for 3 seconds
- New Card [Druid] available: Bonds enemy for 1 seconds, Range: 300
- New Card [Poison Fog] available: For the next 10 seconds, Units within 4 area receive 50% additional DMG
- New [Shaman] Cards are available: [Graveyard], [Forbidden Tarde], [Funeral], [Release], [Soul Flower], [Soul Reaper], [Vampirism], [Summon Pit], [Fire Spirit], [Storm Spirit], [Shrine], [Soul Calling], [Enchant], [Temple]
- Fixed a bug that ability of [Library] building remain when removed by [Demolish] card.
- Reworked Merchant Leader's [Deal] ability: Discard all cards in your hand. You get 3% of your Gold(+3% per Leader Level) per cards discarded. -> Discard 1(+1 per Leader Level) random card from your hand, and gain 10% of your total Gold per discard card.
- Reworked Scientist Leader's [Discovery] ability: Get 1(+1 per Leader Level) random Emphemeral 0 cost Skill card. -> Get 1 of 2(+2 per Leader Level) random Emphemeral 0 cost Skill Card. You get to choose skill card.
- From now on, each leaders begins the game with an additional card which is described next. (Merchant: [Gather], General: [Hunt], Builder: [Land Tax], Scientist: [Experiments], Shaman: [Forbidden Trade])
- Changed unlock triggers for [Hunt], [Tannary], [Land Tax], [Demolish] card.
- Modified [Land Tax] card: Rarity change (Rare->Common), Cost reduce (26->15), Gold earned is reduced (6->5).
- Modified [Experiment] card: Rarity change (Rare->Common),Cost reduce (20->12), Duration of effect is reduced (20->15).
- Modified [D-Rex(Duck)] card: Cost Increased (450->500).
- Modified [Crossbowrat] card: ATK decreased (4->6).
- Modified [Labor Command(Lv2)] card: Multiplier reduced(3->2), Duration increased (10->15).
- Ranged units rework: [Musketeer] and [CrossbowRat] will finish reload and fire at enemy before they engage melee in close distance.
- [March] card has a new sound effect.
- Reworked [Recruiter] adviser: Get 2 random Military Cards -> Get 1 card from 6 Military Cards.
- Enemy forces are twice large in [Nightmare] mode
- Lowered enemy HP increase rate in [Nightmare] mode.