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Update notes via Steam Community
Happy Holidays Underlords! Some big changes and updates for you all today - we're introducing a new Underlord, bringing in a new rotation of items, and making some significant gameplay changes. There is a bunch to cover, so let's get into it. As always, if you prefer your updates in bullet point form, go check out the patch notes.

INTRODUCING JULL

The proprietor of the infamous “Sundered Moon”, Jull is a businessman first and a criminal second. Did he break a few legs to get to where he is? Yes. Does he run a massive smuggling operation to ensure that his bar is stocked with the fine beverages that Icewrack is renowned for? Of course. But while Jull has little interest in following the law, he takes great pride in honoring his word. In the wake of Mama Eeb’s death, he feels like he alone has the temperament and strength to restore order to the criminal underworld of White Spire.



Jull leads by example, and prefers to get his paws dirty with powerful melee attacks on the front line. When things get tough Jull uses his bootlegged wares to gain an edge… either by rolling barrels into enemies, or by raising his glass to inspire his crew.


UPDATED ITEMS

With this update, the item roster has also been revamped. Many old standbys have been shelved (though you may be seeing them again in the future) while others have been pulled out of storage. New items like Crystalys, Butterfly, and Horn of the Alpha can now be equipped to buff your crew and defeat your opponents.




GAMEPLAY UPDATES

Over the course of our Beta season, we’ve worked to continuously experiment, learn, iterate, and improve the game. The time since our last Big Update has been no different, and with this update we have made some significant changes based on community feedback, as well as what we've internally learned and tested.

NEW UNDERLORD SELECTION FLOW

Underlords are now picked at Round 10 instead of the beginning of the match, and Talents have been converted into fighting styles. Each Underlord has two builds, and one will be shown at random for each Underlord during this pick phase. For example, you may have a choice between Anessix - Healing Support, Hobgen - Support Damage Dealer, and Jull - Aggressive Tank. Full build info can be found in-game and in the patch notes.



In Standard and Duos, Underlords are chosen at Round 10, while in Knockout this happens at Round 2.

JAILBREAK

The Jail system was introduced to solve a few problems - namely to make it easier to combine units with our ever-expanding roster of heroes. While this was accomplished, there were a bunch of unintended side effects. It wreaked havoc on some of our balance tweaks, kept players from playing their favorite heroes and alliances, and many players didn’t enjoy having to check it every day. That's why we've decided to shut down the Rookery and release all of the inmates indefinitely. The heroes that are in the game will always be hire-able in the shop, and players won't have to worry about their favorite Alliances being crippled because of a bad Jail day. That said...

UPDATED HERO ROSTER

White Spire does still have an overpopulation problem. To solve this, a few heroes have been booted from White Spire (for now...). As we mentioned at the very beginning of our Beta Season, we intend to have a hero rotation every season, and we're getting ready for Season 1 with our first rotation. After plenty of testing and feedback we came up with a slimmed down set of heroes to build your crew with. Not to worry though, you may still be seeing some new and familiar faces when Season 1 ships. For a full list of there heroes taking a break, check out the patch notes.

SHORTER STANDARD & DUOS MATCHES

We've also made major changes to the Standard and Duos game flows to make the overall games shorter. We've taken what we've learned from Knockout, internal testing, and from our community at large to make games shorter and more fun.

To accomplish this, matches are now jump-started with all players at Level 3 with 5 gold. We've removed creeps from the loot rounds and reduced hero HP by 25%. Loot rounds now happen during normal PvP rounds, but your item choices won't be affected by whether you won / lost. The team has been having a great time playing the updated Standard mode, and we've seen a significant decrease in match time - down to an average of thirty minutes.


POLISH

Last and most definitely not least, the team has put a bunch of time into polishing UI, fixing crashes, optimizing effects, and squishing bugs. For a full breakdown of these changes and all of the other changes listed above, check out the patch notes.

That's it for today! Happy holidays, and see you in White Spire!

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for English, Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese

Cosmetics

  • Modified Economy Item: Pain Again
  • Modified Economy Item: Enthrall Unlock
  • Modified Economy Item: Golem Stun
  • Modified Economy Item: Shockwave
  • Modified Economy Item: Implosion
  • Modified Economy Item: Afterburn
  • Modified Economy Item: Supercharge Target Fire
  • Modified Economy Item: Supercharge Damage Reduce
  • Modified Economy Item: Pyrotechnics
  • Modified Economy Item: Hot Rod
  • Modified Economy Item: Jull Talent 4
  • Modified Economy Item: Jull Talent 7
  • Modified Economy Item: Jull Talent 8
  • Modified Economy Item: Jull Talent 16
  • New Economy Item: S1 Wanted Poster 01
  • New Economy Item: S1 Wanted Poster 02
  • New Economy Item: S1 Wanted Poster 03
  • New Economy Item: S1 Wanted Poster 04
  • New Economy Item: S1 Wanted Poster 05
  • New Economy Item: S1 Yo 01
  • New Economy Item: S1 Yo 02
  • New Economy Item: S1 Yo 03
  • New Economy Item: S1 Yo 04
  • New Economy Item: S1 Yo 05
  • New Economy Item: S1 Map 01
  • New Economy Item: S1 Map 02
  • New Economy Item: S1 Map 03
  • New Economy Item: S1 Map 04
  • New Economy Item: S1 Map 05
  • New Economy Item: S1 Map 06
  • New Economy Item: S1 Map Prop 01
  • New Economy Item: S1 Map Prop 02
  • New Economy Item: S1 Map Prop 03
  • New Economy Item: S1 Map Prop 04
  • New Economy Item: S1 Map Prop 05
  • New Economy Item: S1 Teleport Effect 01
  • New Economy Item: S1 Teleport Effect 02
  • New Economy Item: S1 Teleport Effect 03
  • New Economy Item: S1 Teleport Effect 04
  • New Economy Item: S1 Teleport Effect 05
  • New Economy Item: S1 Fireworks Effect 01
  • New Economy Item: S1 Fireworks Effect 02
  • New Economy Item: S1 Fireworks Effect 03
  • New Economy Item: S1 Fireworks Effect 04
  • New Economy Item: S1 Fireworks Effect 05
  • New Economy Item: S1 Kill Streak 01
  • New Economy Item: S1 Kill Streak 02
  • New Economy Item: S1 Kill Streak 03
  • New Economy Item: S1 Kill Streak 04
  • New Economy Item: S1 Kill Streak 05
  • New Economy Item: S1 Hero Skin Modifier 01
  • New Economy Item: S1 Hero Skin Modifier 02
  • New Economy Item: S1 Hero Skin Modifier 03
  • New Economy Item: S1 Underlord Damage 01
  • New Economy Item: S1 Underlord Damage 02
  • New Economy Item: S1 Underlord Damage 03
  • New Economy Item: S1 Underlord Damage 04
  • New Economy Item: S1 Underlord Damage 05
  • New Economy Item: S1 Barricade Skin 01
  • New Economy Item: S1 Barricade Skin 02
  • New Economy Item: S1 Barricade Skin 03
  • New Economy Item: S1 Barricade Skin 04
  • New Economy Item: S1 Barricade Skin 05
  • New Economy Item: S1 Target Buddy Skin 01
  • New Economy Item: S1 Target Buddy Skin 02
  • New Economy Item: S1 Target Buddy Skin 03
  • New Economy Item: S1 Target Buddy Skin 04
  • New Economy Item: S1 Target Buddy Skin 05
  • New Economy Item: S1 Board Spray 01
  • New Economy Item: S1 Board Spray 02
  • New Economy Item: S1 Board Spray 03
  • New Economy Item: S1 Board Spray 04
  • New Economy Item: S1 Board Spray 05

English Localization

  • DAC_Underlord_Overview_2: Big tough frosty dude.A powerful melee tank, Jull keeps his crew supplied with beverages to give them an edge.
  • DAC_Underlord_Description_2: Jull may be unethical, but he is honorable. Tusk-Raced bootlegger from Icewrack. The liquor barren of White Spire, Jull runs the White Spire equivalent of the Gem Saloon. He ensures that his superior wares from Icewrack enters the city through tunnels and bribes.What passes for wine in the south is a disgrace. What they call whiskey, an abomination. It was never my intention to inspire fear... all I wanted was to bring the good people of White Spire the quality spirits that Icerack is known for. But jealous competion makes for desperate men. And desperate men make...unwise decisions. I was left with little choice: I needed to make examples of them all.
  • DAC_Underlord_Overview_4: A ranged-based pyromaniac, Hobgen gets stronger based on the amount of units he sets on fire.A ranged-based pyromaniac, Hobgen delights in setting heroes on fire.
  • dac_item_anessixs_gift_desc: Equipped unit is a Demon in addition to its other types.Equipped hero is a Demon in addition to its other types.
  • dac_hero_hint_life_stealer_attack: Drains HP based on max enemy healthDrains health based on max enemy health
  • dac_item_blink_dagger_desc: Teleport to the enemy farthest away from equipped hero and gain {d:mana_gain} mana. ({d:cooldown}s cooldown)Teleport to the enemy farthest away from equipped hero and gain {d:mana_gain} mana. ({d:cooldown} second cooldown)
  • dac_item_mask_of_madness_desc: Hero is silenced. +{d:lifesteal_percentage}% Lifesteal. +{d:attack_speed} Attack Speed.Equipped hero is silenced. +{d:lifesteal_percentage}% Lifesteal. +{d:attack_speed} Attack Speed.
  • dac_item_blade_mail_desc: Reflects {d:damage_taken_reflect_percentage}% of damage taken back to the attacker.+{d:armor} armor. Reflects {d:damage_taken_reflect_percentage}% of damage taken back to the attacker.
  • dac_item_dagon_desc: Deal {d:ability_damage} damage to a random enemy unit that has {d:health_trigger_percentage}% or less Health. (once per battle)Deal {d:ability_damage} damage to a random enemy unit that has {d:health_trigger_percentage}% or less Health. ({d:cooldown} second cooldown)
  • dac_item_refresher_orb_desc: After casting an ability, refresh all cooldowns and restore {d:mana_restored} mana to equipped hero. Additionally reduce remaining cooldown time by {d:ally_cooldown_multiplier}% and restore {d:ally_mana_restored} mana to allies {d:refresh_radius} cell away. (once per battle)After casting an ability, refresh all cooldowns and restore {d:mana_restored} mana to equipped hero. (once per battle)
  • dac_item_black_king_bar_desc: Equipped hero becomes Magic Immune for {d:magic_immune_duration}s once the first enemy has {d:mana_trigger_percentage}% mana. (once per battle)+{d:attack_damage} Attack Damage. Equipped hero becomes Magic Immune for {d:magic_immune_duration} seconds once the first enemy has {d:mana_trigger_percentage}% mana. (once per battle)
  • dac_item_arcane_boots_desc: When equipped hero has greater than {d:mana_trigger_percentage}% mana, restore {d:replenish_amount} mana to all allies {d:replenish_radius} cells away. (once per battle)When equipped hero has greater than {d:mana_trigger_percentage}% mana, grant {d:replenish_amount} mana to all allies {d:replenish_radius} cells away. ({d:cooldown} second cooldown)
  • dac_item_skadi_desc: +{d:health_bonus} Health. Slows enemies move speed by {d:cold_movement_speed} and attack speed by {d:cold_attack_speed} on attack.+{d:health_bonus} Health. Slows enemies' move speed by {d:cold_movement_speed} and attack speed by {d:cold_attack_speed} on attack for {s:cold_duration_ranged} seconds.
  • dac_item_shivas_guard_desc: +{d:bonus_armor} Armor. Emits a freezing wave that deals {d:blast_damage} damage to enemies within 3 cells and slows their movement and attack speed for {s:blast_debuff_duration}s. (once per battle)+{d:bonus_armor} Armor. Emits a freezing wave that deals {d:blast_damage} damage to enemies within 3 cells and slows their movement and attack speed for {s:blast_debuff_duration} seconds. (once per battle)
  • dac_item_bloodthorn_desc: +{d:attack_damage} Attack Damage. When an enemy hero has more than {d:mana_trigger_percentage}% mana, silence them for {d:silence_duration}s. Attacks against the silenced hero can't miss and crit for {d:target_crit_multiplier}%. ({d:cooldown}s cooldown)+{d:attack_damage} Attack Damage. When an enemy hero has more than {d:mana_trigger_percentage}% mana, silence them for {d:silence_duration} seconds. Attacks against the silenced hero can't miss and crit for {d:target_crit_multiplier}% damage. ({d:cooldown} second cooldown)
  • dac_item_basher_desc: +{d:attack_damage} Attack Damage. {d:bash_chance}% chance to deal an extra {d:bonus_chance_damage} and stun targets for {s:bash_duration}s.+{d:attack_damage} Attack Damage. {d:bash_chance}% chance to deal an extra {d:bonus_chance_damage} damage and stun the target for {s:bash_duration} seconds.
  • dac_item_bloodbound_hat_desc: +{d:health_bonus} Health. Equipped unit is <span class='Ogre'>Blood-Bound</span> <img class='InlineSynergyIcon SynergyOgre'/> in addition to its other types.+{d:health_bonus} Health. Equipped hero is <span class='Ogre'>Blood-Bound</span> <img class='InlineSynergyIcon SynergyOgre'/> in addition to its other types.
  • dac_item_sheepstick_desc: When the equipped hero takes damage, transform the offending unit into a pig for {s:sheep_duration}s. ({d:cooldown}s cooldown)+{d:mana_per_second} Mana per second. When the equipped hero takes damage, transform the offending unit into a pig for {s:sheep_duration} seconds. ({d:cooldown} second cooldown)
  • dac_item_force_staff_desc: When the equipped hero takes damage from a melee attack, push the attacker up to {d:push_length} cells away. ({d:cooldown}s cooldown)When the equipped hero takes damage from a melee attack, push the attacker up to {d:push_length} cells away. ({d:cooldown} second cooldown)
  • dac_item_healing_ward_desc: Heals friendly units within 1 cell for 40hp/s.Heals friendly units within 1 cell for 50 health per second.
  • dac_item_barricade_desc: Two placeable barriers to block enemies and ranged attacks. Immune to spells.Two 600 health placeable barriers to block enemies and ranged attacks. Immune to spells.
  • dac_hud_mode_0: PC 16:9PC 16x9
  • dac_hud_mode_1: PC 16:10PC 16x10
  • dac_hud_mode_2: PC 21:9PC 21x9
  • dac_hud_mode_3: Mobile 16:9Mobile 16x9
  • dac_hud_mode_4: Mobile 4:3Mobile 4x3
  • dac_hud_mode_5: iPhone XRiPhone XR (21x9)
  • dac_hud_mode_6: Pixel 3XL (3/4 resolution, notch left)Pixel 3XL (wide 16x9 +notch)
  • dac_hud_mode_7: Tiny Mobile 16:9 (roughly to scale)Pixel 4XL (wide 16x9 +corners)
  • DAC_Synergy_Desc_Goblin: {s:alliance_eligible} are granted +{s:armor_bonus} Armor and +{s:hp_regen} HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.{s:alliance_eligible} are granted +{s:armor_bonus} Armor and +{s:hp_regen} health regeneration. Armor and regeneration are doubled whenever you have fewer units alive than your opponent does.
  • DAC_Synergy_Desc_Orc: All Brawny units have their maximum HP increased by {s:hp_bonus}All Brawny units have their maximum health increased by {s:hp_bonus}
  • DAC_Synergy_Desc_Brawny: All Brawny units gain +{s:hp_bonus} maximum HP for each kill by any of your team Brawny units throughout the game.All Brawny units gain +{s:hp_bonus} maximum health for each kill by any of your team Brawny units throughout the game. (+[ 60 / 120 ] maximum health in Knockout)
  • DAC_Synergy_Desc_Mech: All Inventors gain +{s:health_regen} HP RegenerationAll Inventors gain +{s:health_regen} health regeneration
  • DAC_Synergy_Desc_Insect: Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and have 1 health. Enemies bitten by them have a {s:miss_chance}% chance to miss attacks for {s:miss_chance_duration}s. Spiderlings replenish on death to a maximum of {s:num_insects}.Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and have 1 health. Enemies bitten by them have a {s:miss_chance}% chance to miss attacks for {s:miss_chance_duration} seconds. Spiderlings replenish on death to a maximum of {s:num_insects}.
  • DAC_Chat_Hobgen_Prep_03: Good luck.How is this happening?
  • DAC_Chat_Hobgen_Prep_05: Let's burn some chickens!You got lucky.
  • DAC_Chat_Hobgen_Combat_01: I'm gonna make an example out of you.I lost?!
  • DAC_Chat_Hobgen_Combat_02: Just give up already!Good luck.
  • DAC_Chat_Hobgen_Combat_03: You put up a fight.New strategy. We need a new strategy.
  • DAC_Chat_Hobgen_Combat_07: You're not going to survive this.Oh come on!
  • DAC_Chat_Anessix_Prep_06: I hate chickens.This is a nightmare.
  • DAC_Chat_Anessix_Prep_08: Everything's falling apart.This war isn't over.
  • DAC_Chat_Anessix_Combat_03: This should be interesting.We should do this again some time.
  • DAC_Chat_Anessix_Combat_07: Your desperation is as amusing as it is tacky.This isn't working.
  • DAC_Chat_Anessix_Combat_08: It's not too late for you swear undying fealty to me.I'm cursed. That's the only logical explanation.
  • DAC_Tutorial_V2_Turbo_2c: Since this is your first time playing this mode, rounds are paused by default. Once you're ready for the next round to start, hit the skip button above.Since this is your first time playing Knockout, rounds are paused by default. Once you're ready for the next round to start, hit the skip button up top.
  • DAC_Tutorial_V2_Normal_2a: In Strategic Mode, you're responsible for leveling up yourself, and it takes 3 units to rank up a hero instead of 2!In Standard Mode, you're responsible for leveling up yourself, and it takes 3 units to rank up a hero instead of 2!
  • DAC_Tutorial_V2_Normal_2b: Since this is your first time playing this mode, rounds be paused by default. Once you're ready for the next round to start, hit the skip button above.Since this is your first time playing Standard, rounds will be paused by default. Once you're ready for the next round to start, hit the skip button above.
  • DAC_Tutorial_V2_Intro_3c: Jackpot! If you hire two of the same hero, they'll combine to create a more powerful rank 2 Hero!Jackpot! If you hire two of the same hero, they'll combine to create a more powerful rank 2 Hero! (In some game modes three heroes are needed to combine.)
  • DAC_Tutorial_V2_Intro_4g: Great! now you can field another hero on the board.Great! Now you can field another hero on the board. Note that in some game modes you'll automatically level up and won't need to worry about XP.
  • and 389 more.

English Localization (Common)

  • Steam_DAC_RP_InGame_PlayingUnderlord: {%param2%} {%param3%} - {%param4%} - Round %param0%, Life %param1%{%param2%} {%param3%} - Round %param0%, Life %param1%
  • Steam_DAC_RP_InGame_PlayingTurbo: {%param2%} {%param3%} - Round %param0% - %param1%

Events

  • season 1, eventid:2: Removed attribute disabled with value of ``
  • season 1, eventid:2: Added new attribute development_active with value of 1

Chat Wheel

  • chat_lines: Changed 900/underlord from anessix to any
  • chat_lines: Added new attribute 900/dev_operation with value of kill_all_bots
  • chat_lines: Added new attribute 900/priority with value of 5
  • chat_lines: 901/slot reduced from 12 to 11 (-1)
  • chat_lines: Changed 901/underlord from hobgen to any
  • chat_lines: Changed 901/loc_token from #DAC_DevKillBots to #DAC_DevRandomBot
  • chat_lines: Added new attribute 901/dev_operation with value of kill_random_bot
  • chat_lines: Added new attribute 901/priority with value of 5
  • chat_lines: 902/slot reduced from 12 to 10 (-2)
  • chat_lines: Changed 902/underlord from jull to any
  • chat_lines: Changed 902/loc_token from #DAC_DevKillBots to #DAC_DevKillSelf
  • chat_lines: Added new attribute 902/dev_operation with value of kill_self
  • chat_lines: Added new attribute 902/priority with value of 5
  • chat_lines: Removed attribute 903/slot with value of 12
  • chat_lines: Removed attribute 903/underlord with value of enno
  • chat_lines: Removed attribute 903/phase with value of preparing
  • chat_lines: Removed attribute 903/loc_token with value of #DAC_DevKillBots
  • chat_lines: Added new attribute 41/slot with value of 7
  • chat_lines: Added new attribute 41/underlord with value of jull
  • chat_lines: Added new attribute 41/phase with value of preparing
  • chat_lines: Added new attribute 41/loc_token with value of #DAC_Chat_Jull_Prep_01
  • chat_lines: Added new attribute 42/slot with value of 7
  • chat_lines: Added new attribute 42/underlord with value of jull
  • chat_lines: Added new attribute 42/phase with value of preparing
  • chat_lines: Added new attribute 42/loc_token with value of #DAC_Chat_Jull_Prep_02
  • chat_lines: Added new attribute 43/slot with value of 7
  • chat_lines: Added new attribute 43/underlord with value of jull
  • chat_lines: Added new attribute 43/phase with value of preparing
  • chat_lines: Added new attribute 43/loc_token with value of #DAC_Chat_Jull_Prep_03
  • chat_lines: Added new attribute 44/slot with value of 7
  • chat_lines: Added new attribute 44/underlord with value of jull
  • chat_lines: Added new attribute 44/phase with value of preparing
  • chat_lines: Added new attribute 44/loc_token with value of #DAC_Chat_Jull_Prep_04
  • chat_lines: Added new attribute 45/slot with value of 7
  • chat_lines: Added new attribute 45/underlord with value of jull
  • chat_lines: Added new attribute 45/phase with value of preparing
  • chat_lines: Added new attribute 45/loc_token with value of #DAC_Chat_Jull_Prep_05
  • chat_lines: Added new attribute 46/slot with value of 7
  • chat_lines: Added new attribute 46/underlord with value of jull
  • chat_lines: Added new attribute 46/phase with value of preparing
  • chat_lines: Added new attribute 46/loc_token with value of #DAC_Chat_Jull_Prep_06
  • chat_lines: Added new attribute 47/slot with value of 7
  • chat_lines: Added new attribute 47/underlord with value of jull
  • chat_lines: Added new attribute 47/phase with value of preparing
  • chat_lines: Added new attribute 47/loc_token with value of #DAC_Chat_Jull_Prep_07
  • chat_lines: Added new attribute 48/slot with value of 7
  • chat_lines: Added new attribute 48/underlord with value of jull
  • chat_lines: Added new attribute 48/phase with value of preparing
  • chat_lines: Added new attribute 48/loc_token with value of #DAC_Chat_Jull_Prep_08
  • chat_lines: Added new attribute 49/slot with value of 7
  • chat_lines: Added new attribute 49/underlord with value of jull
  • chat_lines: Added new attribute 49/phase with value of combat
  • chat_lines: Added new attribute 49/loc_token with value of #DAC_Chat_Jull_Combat_01
  • chat_lines: Added new attribute 50/slot with value of 7
  • chat_lines: Added new attribute 50/underlord with value of jull
  • chat_lines: Added new attribute 50/phase with value of combat
  • chat_lines: Added new attribute 50/loc_token with value of #DAC_Chat_Jull_Combat_02
  • chat_lines: Added new attribute 51/slot with value of 7
  • chat_lines: Added new attribute 51/underlord with value of jull
  • chat_lines: Added new attribute 51/phase with value of combat
  • chat_lines: Added new attribute 51/loc_token with value of #DAC_Chat_Jull_Combat_03
  • chat_lines: Added new attribute 52/slot with value of 7
  • chat_lines: Added new attribute 52/underlord with value of jull
  • chat_lines: Added new attribute 52/phase with value of combat
  • chat_lines: Added new attribute 52/loc_token with value of #DAC_Chat_Jull_Combat_04
  • chat_lines: Added new attribute 53/slot with value of 7
  • chat_lines: Added new attribute 53/underlord with value of jull
  • chat_lines: Added new attribute 53/phase with value of combat
  • chat_lines: Added new attribute 53/loc_token with value of #DAC_Chat_Jull_Combat_05
  • chat_lines: Added new attribute 54/slot with value of 7
  • chat_lines: Added new attribute 54/underlord with value of jull
  • chat_lines: Added new attribute 54/phase with value of combat
  • chat_lines: Added new attribute 54/loc_token with value of #DAC_Chat_Jull_Combat_06
  • chat_lines: Added new attribute 55/slot with value of 7
  • chat_lines: Added new attribute 55/underlord with value of jull
  • chat_lines: Added new attribute 55/phase with value of combat
  • chat_lines: Added new attribute 55/loc_token with value of #DAC_Chat_Jull_Combat_07
  • chat_lines: Added new attribute 56/slot with value of 7
  • chat_lines: Added new attribute 56/underlord with value of jull
  • chat_lines: Added new attribute 56/phase with value of combat
  • chat_lines: Added new attribute 56/loc_token with value of #DAC_Chat_Jull_Combat_08
  • chat_lines: Added new attribute 57/slot with value of 7
  • chat_lines: Added new attribute 57/underlord with value of none
  • chat_lines: Added new attribute 57/phase with value of preparing
  • chat_lines: Added new attribute 57/loc_token with value of #DAC_Chat_No_UL_Prep_01
  • chat_lines: Added new attribute 58/slot with value of 7
  • chat_lines: Added new attribute 58/underlord with value of none
  • chat_lines: Added new attribute 58/phase with value of preparing
  • chat_lines: Added new attribute 58/loc_token with value of #DAC_Chat_No_UL_Prep_02
  • chat_lines: Added new attribute 59/slot with value of 7
  • chat_lines: Added new attribute 59/underlord with value of none
  • chat_lines: Added new attribute 59/phase with value of preparing
  • chat_lines: Added new attribute 59/loc_token with value of #DAC_Chat_No_UL_Prep_03
  • chat_lines: Added new attribute 60/slot with value of 7
  • chat_lines: Added new attribute 60/underlord with value of none
  • chat_lines: Added new attribute 60/phase with value of preparing
  • chat_lines: Added new attribute 60/loc_token with value of #DAC_Chat_No_UL_Prep_04
  • chat_lines: Added new attribute 61/slot with value of 7
  • chat_lines: Added new attribute 61/underlord with value of none
  • chat_lines: Added new attribute 61/phase with value of combat
  • chat_lines: Added new attribute 61/loc_token with value of #DAC_Chat_No_UL_Combat_01
  • chat_lines: Added new attribute 62/slot with value of 7
  • chat_lines: Added new attribute 62/underlord with value of none
  • chat_lines: Added new attribute 62/phase with value of combat
  • chat_lines: Added new attribute 62/loc_token with value of #DAC_Chat_No_UL_Combat_02
  • chat_lines: Added new attribute 63/slot with value of 7
  • chat_lines: Added new attribute 63/underlord with value of none
  • chat_lines: Added new attribute 63/phase with value of combat
  • chat_lines: Added new attribute 63/loc_token with value of #DAC_Chat_No_UL_Combat_03
  • chat_lines: Added new attribute 64/slot with value of 7
  • chat_lines: Added new attribute 64/underlord with value of none
  • chat_lines: Added new attribute 64/phase with value of combat
  • chat_lines: Added new attribute 64/loc_token with value of #DAC_Chat_No_UL_Combat_04
  • duos_messages: Changed 10000/loc_token from #DAC_KillBots to #DAC_DevKillBots
  • duos_messages: Added new attribute 10000/dev_operation with value of kill_all_bots
  • duos_messages: Added new attribute 10000/priority with value of 5
  • duos_messages: Added new attribute 10001/slot with value of 11
  • duos_messages: Added new attribute 10001/loc_token with value of #DAC_DevRandomBot
  • duos_messages: Added new attribute 10001/dev_operation with value of kill_random_bot
  • duos_messages: Added new attribute 10001/priority with value of 5
  • duos_messages: Added new attribute 10002/slot with value of 10
  • duos_messages: Added new attribute 10002/loc_token with value of #DAC_DevKillSelf
  • duos_messages: Added new attribute 10002/dev_operation with value of kill_self
  • duos_messages: Added new attribute 10002/priority with value of 5

Bot Definitions

  • danielsolo: Underlords/1 reduced from 4 to 2 (-2)
  • danielsolo: Added new attribute underlords/2 with value of 4
  • synergylesscap8: Underlords/1 reduced from 4 to 2 (-2)
  • synergylesscap8: Added new attribute underlords/2 with value of 4
  • synergylesscap8: Added new attribute allow level3 with value of ``
  • synergless: Underlords/1 reduced from 4 to 2 (-2)
  • synergless: Added new attribute underlords/2 with value of 4
  • bot2cap8: Underlords/1 reduced from 4 to 2 (-2)
  • bot2cap8: Added new attribute underlords/2 with value of 4
  • bot2cap8: Added new attribute allow level3 with value of ``
  • pbeasy: Underlords/1 reduced from 4 to 2 (-2)
  • pbeasy: Added new attribute underlords/2 with value of 4
  • pbeasy: Personalities/0 increased from 7 to 15 (+8)
  • pbeasy: Personalities/2 increased from 10 to 35 (+25)
  • pbeasy: Personalities/3 increased from 12 to 22 (+10)
  • pbeasy: Personalities/4 reduced from 16 to 13 (-3)
  • pbeasy: Personalities/5 reduced from 19 to 8 (-11)
  • pbeasy: Personalities/6 increased from 20 to 26 (+6)
  • pbeasy: Personalities/7 reduced from 22 to 12 (-10)
  • pbeasy: Personalities/8 increased from 23 to 29 (+6)
  • pbeasy: Personalities/9 reduced from 27 to 7 (-20)
  • pbeasy: Personalities/10 reduced from 28 to 2 (-26)
  • pbeasy: Personalities/11 reduced from 31 to 23 (-8)
  • bot2: Underlords/1 reduced from 4 to 2 (-2)
  • bot2: Added new attribute underlords/2 with value of 4
  • pbmedium: Underlords/1 reduced from 4 to 2 (-2)
  • pbmedium: Added new attribute underlords/2 with value of 4
  • pbmedium: Personalities/0 increased from 0 to 10 (+10)
  • pbmedium: Personalities/1 increased from 1 to 31 (+30)
  • pbmedium: Personalities/2 increased from 4 to 17 (+13)
  • pbmedium: Personalities/3 reduced from 6 to 0 (-6)
  • pbmedium: Personalities/4 increased from 8 to 27 (+19)
  • pbmedium: Personalities/5 increased from 11 to 34 (+23)
  • pbmedium: Personalities/6 reduced from 13 to 3 (-10)
  • pbmedium: Personalities/7 increased from 14 to 33 (+19)
  • pbmedium: Personalities/8 increased from 24 to 28 (+4)
  • pbmedium: Personalities/9 increased from 29 to 32 (+3)
  • pbmedium: Added new attribute personalities/10 with value of 16
  • pbmedium: Added new attribute personalities/11 with value of 25
  • pbhard: Underlords/1 reduced from 4 to 2 (-2)
  • pbhard: Added new attribute underlords/2 with value of 4
  • pbhard: Personalities/0 increased from 2 to 20 (+18)
  • pbhard: Personalities/1 increased from 3 to 19 (+16)
  • pbhard: Personalities/3 increased from 15 to 30 (+15)
  • pbhard: Personalities/4 reduced from 17 to 14 (-3)
  • pbhard: Personalities/5 reduced from 18 to 1 (-17)
  • pbhard: Personalities/6 reduced from 21 to 6 (-15)
  • pbhard: Personalities/7 reduced from 25 to 21 (-4)
  • pbhard: Personalities/8 reduced from 26 to 11 (-15)
  • pbhard: Personalities/9 reduced from 30 to 24 (-6)
  • pbhard: Personalities/10 reduced from 32 to 18 (-14)
  • pbhard: Personalities/11 reduced from 33 to 4 (-29)
  • pbhard: Removed attribute personalities/12 with value of 34
  • pbhard: Removed attribute personalities/13 with value of 35

Bot Difficulty

  • medium: Changed notes from DS,/Capped/and/uncapped/SL,/single/capped/AI to DS,/Capped/SL,/capped/AI
  • medium: Bots/5 increased from 3 to 4 (+1)
  • challenging: Removed attribute notes with value of 2 uncapped SL, capped and uncapped AI, 3 easy PBs
  • challenging: Bots/1 increased from 3 to 6 (+3)
  • challenging: Bots/2 increased from 4 to 6 (+2)
  • challenging: Removed attribute bots/3 with value of 6
  • challenging: BotsPB/0 increased from 5 to 7 (+2)
  • challenging: BotsPB/1 increased from 5 to 7 (+2)
  • challenging: Added new attribute botsPB/3 with value of 5
  • hardcore: Bots/0 reduced from 6 to 3 (-3)
  • hardcore: Added new attribute bots/1 with value of 3
  • hardcore: Added new attribute bots/2 with value of 6
  • hardcore: BotsPB/2 increased from 7 to 8 (+1)
  • hardcore: BotsPB/4 increased from 5 to 7 (+2)
  • hardcore: Removed attribute botsPB/5 with value of 5
Underlords - Content Depot 1046931
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Windows 64-bit Windows Depot 1046932
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macOS 64-bit Mac Depot 1046933
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Linux 64-bit Linux Binaries Depot 1046934
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macOS Linux 64-bit Mac/Linux shared Depot 1046935
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