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Update notes via Steam Community
This patch contains a little bit of everything. Two new Invasion scenarios, one on Grad and one on Crossroads, three new skins, and a new structure for the toolbox. We’ve reworked shields to be more in line with how parrying works, and their rebalanced held blocks are now only available by holding the mode switch (default R) button. This allows held blocks to be used to hold choke points while making it less desirable in 1v1.

And of course, what better way to wish you happy holidays than by sprinkling the patch with some time-limited festive content. Happy holidays!



Mjölnir Maul Skin


Basket Hilt Arming Sword Skins


Brute Bardiche Skin


Firepit - ignites projectiles like arrows, ballista bolts and catapult rocks that are in proximity



Patch #15 Changelog 18/12/2019




Gameplay
  • Festivities
  • Added second Grad Invasion variant, with blue being the attackers
  • Added Crossroads Invasion map
  • Reverted Catapult Nerf
  • Split weapon bundle crates into two on and moved them closer to the attacker’s spawn on Feitoria Invasion
  • Added Fire pit for Toolbox, can be used to ignite arrows, catapult, ballista and deployable ballista projectiles
  • Mortar projectile ragdolling radius reduced slightly
  • Added Arming Sword basket hilt skin, 3 variations
  • Added Brute Bardiche skin
  • Added Mjolnir Maul skin
  • Adjusted original maul skin scale as it was stretched
  • Buckler/Targe can now be thrown by holding R


Combat
  • Kick is now 10ms faster, drains 10 stamina on hit and can be parried
  • Block/parry no longer forces slow kick
  • Switching weapon modes is now 50ms faster
  • Held block shields reworked - now have a longer timed parry as default. Held block can still be activated by holding R, has no knockback and very low stamina drain, but heavily slows down movement speed and greatly increases blocking turncap as well as having a raise/lowering recovery. Allows riposting, but no normal attacks.
  • Kicks no longer have extra ghost range vs shields
  • Jumping/climbing no longer cancels hp regen
  • Reduced Max behind parry angle slightly to fix some extreme cases of backparries
  • Fixed bug where ripostes would get stopped by a clash against a non riposte
  • Removed general shield movement slowdowns
  • Updated CombatTest map with some highly experimental combat changes, added SKM Variant


Weapons & Equipment
  • Spear can now force rearing on horses when stabbing from the front
  • Buffed spikes slightly
  • Reverted billhook movement slowdown nerf. Now 50% again


Visuals & Misc
  • Updated German localization
  • Siege tower score now ticks more frequently but awards less points on INV_Feitoria.
  • Improved bandage use animation
  • Improved lowerbody fall animation
  • Fixed characters jittering up/down when standing on certain surfaces
  • Increased score for objectives


Sounds
  • Blocks/parries/chambers now play a more bassy sound on top for the local player
  • Raised time to start screaming due to falling from 1 to 1.25

Windows 64-bit MORDHAU Content Windows Depot 629761
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