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Today’s update features a brand new playable character - the Robot - and a bunch of fixes and additions for the workshop and level editor based on your feedback.

For info on how to enable the Level Editor and Workshop while it’s still in beta, see here! And remember to keep posting your feedback on the level editor in this thread!

Version 86

Playable Characters
  • Robot


Achievements
  • Added Robot Achievement


Big Quests
  • Added Robot Big Quest


Characters
  • Killer Robot is now officially known as “Killer Robot” instead of “Robot” in-game


Status Effects / Traits / Special Abilities
  • Added Power Sap - Releases a blast of energy that recharges you if it hits most electronic devices
  • Added Rechargeable - Your melee, firearms and speed attributes start very high, and get lower along with your battery
  • Added Electronic - Status effects usually don't affect you, you can't eat food, and you're damaged by water and EMP blasts
  • Added Sappy-Healthy - Power Sap gives you more health from electronic devices
  • Added Sap Damage - Power Sap does more damage to people in its radius
  • Fix for hacks not working properly for hired hackers on multiplayer client


Level Editor
  • Custom characters can be submitted to the Workshop through the character creation interface (enabled only if the Level Editor is enabled)
  • Added support for using multiple chunk packs at the same time
  • Players have the option to use only the chunks from chunk packs and not use the normal chunks at all
  • Levels, Campaigns and Chunk Packs can be refreshed from Chunk Mode when you modify a chunk
  • Chunk Packs can be added to Campaigns to be used in randomized levels
  • Campaigns can be refreshed from Level Mode when you modify a level
  • Player can click and drag a selection square in Select mode
  • Player can click and drag a square in Draw mode for Walls and Floors to draw a patch
  • Custom text can be added to Sign object
  • Specific Laser Emitter types can be selected
  • “Allow Teleport” setting added to to level creator
  • Items can be placed on the ground
  • Specific items can be placed into Chests and Safes
  • Specific items can be placed in NPC inventories
  • Patrolling NPCs in user-created chunks can open doors
  • Levels can be given a custom title that displays at the beginning of the level and on the missions screen
  • Bars and Barbed Wire can no longer be selected as an Object when editing prefabs, and are now exclusively walls
  • Wastebasket no longer appears in chunk prefabs
  • Fix for chunks not being removed from chunk packs properly when requested by the player
  • Selection boxes in level editor no longer appear stretched at times
  • Fixes for when cursor goes out of bounds on the map
  • Fix for level-based mutators carrying over to the next level
  • Fix for Water Pumps not connecting to pools properly in chunks that are not in Uptown or Mayor Village
  • Fix for campaign saved games not always loading properly
  • Fix for chunk packs not loading in saved games with chunk packs
  • Fix for chunks placed in level editor sometimes showing up as Apartments
  • Fix for game freezing when Windows are destroyed when next to other Windows


UI / Controls
  • Fix for elevator icons sometimes appearing in the wrong spots on multiplayer client
  • Fix for player being able to press Trait/Reward/Mutator config buttons on gamepad after closing the menu
  • Fix for cursor text appearing when mouse is over certain in-game objects (like computers) while on main menu
  • Fix for rare cases where missions screen could soft lock after completing quests
    Status effects do not appear in cursor text when mousing over players


Playfield Objects
  • Alarm Button is considered electronic


Items
  • Melee weapon durability depletes by much less when the player is a giant
  • Fix for Boo-Urn not always causing NPCs to flee buildings


Mutators
  • Fix for multiplayer client seeing Rogue Vision lighting after exiting a Rogue Vision level in Random Mutators mode


Artificial Intelligence
  • Arena fighters will not come and listen to player’s jokes
  • Fix for Killer Robot being able to pick up weapons


Version 86b

  • Fix for Tutorial level showing the wrong type of Lasers
  • Fix for Robot not unlocking when the player hacks Cop Bot using Super Special Ability or Speed Coder
  • Fix for Electronic not working properly after loading saved games
  • Fix for objects that were not intended to charge the Robot (such as Lamps) charging the Robot after the first level
  • Fix for Robot not receiving Above the Law properly
  • Fix for Robot being able to heal themselves with First Aid Kit
  • Fix for Robot being able to purge “Charge Level” status effects in toilet
  • Fix for Robot being able to donate blood or receive a blood bag
  • Fix for No In-Fighting and Class Solidarity not being triggering with Power Sap
  • Fix for not being able to select objects in chunks made with the previous version of the game in the level editor
  • Fix for holding Ctrl and clicking to “select all” in level editor not working
  • Fix for incorrect text and images sometimes appearing for top Item entries in level editor lists


Version 86c (December 18)

  • Fixed a number of cases where Robot could not receive certain status effects that they were meant to
  • Player cannot remove or swap Rechargeable traits
  • Fix for Blaster Survivor not triggering when player causes a generator explosion that takes place after a countdown
  • Fix for players with Electronic attempting to use First Aid Kit when Quick Health button is pressed
  • Refrigerator is now considered Electronic and can charge the Robot
  • Player can add “Talk” text to NPCs in level editor, much like with Signs
  • Fix for NPCs and Chests in chunks created in previous version of the level editor not having items
  • Fix for text issues when selecting different Signs in level editor
  • Fix for Patrol Points not being drawn in level editor
  • Adding a Patrol ID to NPCs is no longer required. Instead, they will walk chose the patrol route of the closest patrol point


Version 86d (December 22)

  • Modified level editor Help texts to reflect recent changes in how Patrol Points work
  • Fix for level editor Patrol Points not being saved/loaded properly
  • Fix for game freezing if the player loaded a level with certain custom buildings such as Deportation Center in a non-1x1 shape
  • Fix for not being able to place Empty and Randomized tiles on the level editor map
  • Fix for Slavemasters not becoming Hostile when player uses Power Sap on Slaves
  • Cop Bot no longer refers to Robots as if they were humans
  • Player can no longer Hack the Robot and Butler Bot
  • Fix for Shapeshifter spawning from NPCs who had fallen into a hole


Version 86e

  • Fix for Mayor Office and House sometimes not appearing in Mayor Village
Windows 64-bit Streets of Rogue Content Win64 Depot 512901
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macOS Streets of Rogue Content Mac Depot 512902
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Linux Streets of Rogue Content Linux Depot 512903
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Windows 32-bit Streets of Rogue Content Win32 Depot 512904
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