This is the last major release for owners of the 2019 version.
This new version of Substance Painter is getting game-changing updates on many fronts:
-  An improved Painting Engine, featuring Photoshop Brushes (ABR) support, improved tablet pressure handling and tons of new brush parameters to make your painting more enjoyable.
 
  
 
 
-  A brand new Automatic UV Unwrap feature, allowing you to import any model in Substance Painter and get a high quality UV unwrap, even if it had no or terrible UVs in the first place!
 
  
 
 
-  The Roll Brush, a new tool for which the content of the briush bends and curves with your strokes, extremely useful for adding organic as well as hard surface details!
 

For a deep dive into these features and more, head over to our article in the Substance Magazine.
Last but not least, full support for UDIMs is upon us, and a closed beta will start next month, fill out this form to register, but hurry up! The beta will be limited to 500 users at first.
Full Changelist:
Added:
-  Integrate Automatic UV unwrapping 0.3.0 version in Substance Painter
 
-  [UV unwrapping] Automatic UV unwrapping in Substance Painter when No UVs present or partial UVs
 
-  [UV unwrapping] One Global setting to activate and deactivate it
 
-  [UV unwrapping] Version reported in log file
 
-  [UV unwrapping][UI] Indicate UV Unwrapping progress
 
-  [UI] New settings in contextual toolbar to select the brush preview: Full preview, Brush outline and Crosshair
 
-  [Tool] New advanced blending mode in alpha section: Lighten (Maximum) in addition to Normal
 
-  [Layer Stack] Gamma correction option per layer for alpha or mask (right click menu)
 
-  [Layer Stack][UI] Add 'i' icon when a layer alpha is gamma corrected
 
-  [Tablet][Tool] Expose minimum pressure for size and flow
 
-  [Tablet][UI] New setting in contextual toolbar to select the curve pressure: linear, easy-in, easy-in-out
 
-  Import Photoshop brush presets (ABR format)
 
-  [ABR] Support Shape parameters
 
-  [ABR] Support Shape dynamics parameters
 
-  [ABR] Support Transfer parameters
 
-  [ABR] Support Scattering parameters
 
-  [ABR][Dynamic strokes] Support Roundness and Flip
 
-  [ABR][Shelf] Expose the brush folder structure in the Filter Editor
 
-  [ABR][Shelf] Add Photoshop icon in thumbnails
 
-  [ABR][Shelf] Add list of unsupported parameters in the ABR detailed thumbnail
 
-  [Tool][Dynamic Strokes] New dynamic stroke setting to control how many random seed to generate
 
-  [Tool][UI] Add new distribution and axis settings for Scattering jitter
 
-  [Shortcut] Add Ctrl+Shift+B to open the Baking window
 
-  [UI][Menu] Add entry in 'Edit' menu to open Baking window
 
-  [UI][Settings] Improvement alignment of the shortcuts list
 
-  [UI] Replace pressure controls (size and flow) icons by on/off buttons
 
-  [Viewport] Allow to focus 2D and 3D viewport separately
 
-  Update to QT 5.12.5
 
-  [UI] indicate mesh loading progress
 
-  [Substance] Add support for non-clamped and soft range with sliders
 
-  [Substance] Increase Substance parameters precision up to 6 decimals
 
-  [Substance] Take into account the step defined by a parameter
 
-  [Substance] Optimize Dynamic Stroke generation with support of conditions in userdata
 
-  [Substance] Allow to designate a graph output as a mask for all channels via userdata
 
-  [Content] Update 'Mat' sample project with displacement friendly topology, new ID map and new cameras
 
-  [Content] Integrate 3 new filters (MatFx): Comic Book, Watercolor, Oil Paint (inspired by Emrecan Cubukcu work)
 
-  [Content] Integrate 102 Photoshop brush presets from Kyle T. Webster's packs
 
-  [Content] Integrate 18 new brush presets: Paint Roller Arrow, Paint Roller Warning text, Charcoal Fine and more
 
-  [Content] Integrate 9 new alphas: Brush Maker Paint Roller, Brush Maker Photoshop, Brush patterns and more
 
-  [Content] Integrate 2 new tool presets: Gouache Dense and Gouache Faded
 
-  [Content] New filter to highlight automatic UV unwrapping results and seams
 
-  [Content] Project template and export preset for Spark AR Studio (Facebook)
 
-  [Content] Integrate 1 new generator : UV checker (highlight UV islands and seams)
 
-  [Content] Integrate 2 new export preset: Keyshot 9+ and Spark AR Studio
 
-  [Content] Integrate 1 new project template : Spark AR Studio (Facebook)
 
-  [Content][Export] New preset for keyshot 9
 
Fixed:
-  [Tablet] Undoing stylus strokes (Ctrl+Z) lags more than undoing mouse strokes
 
-  [Tablet] Start and end pressure not taken into account when drawing a straight line
 
-  [Tablet] First stamp is drawn twice when using a straight line
 
-  [Tablet] Improve support for Huion tablet shortcuts
 
-  [Tablet] Improve support for Huion pen buttons
 
-  [Tablet] Offset between the brush preview and the drawn stamp
 
-  [Tablet] Shortcuts to modify brushes with pen lead to low performance in rare cases
 
-  [Tablet] Lag when painting on a specific layer
 
-  Blurry textures may occur in rare cases when switching viewport
 
-  [UI][Substance] Image inputs are not always displayed
 
-  Clean does not remove presets from shelf which have been imported in a project
 
-  [Tool][Dynamic Stroke] Performance issue when tweaking Stamp Cycle Count
 
-  Refresh issues while painting in 3D/2D viewport mode in rare cases
 
-  Painting one very long stroke can lead to a freeze
 
-  [Tool] Performance issue when painting with specific dynamic strokes
 
-  [UI] Contextual toolbar still display brush properties when selecting a folder
 
-  Symmetry axis values do not reset
 
-  Import of EXR textures with floating point values are fully black
 
-  Alt+click on a channel to isolate does not work for filter and generator
 
-  [Export] Specific project crashes at export
 
-  [Substance] Incorrect default value on dropdown if parameter is hidden by Visible If
 
-  [Shader] Channels defined via Material Layering are not sorted the same way in the UI
 
-  [Shelf] Presets metadata are not saved on disk
 
Known Issues:
-  [UV Unwrapping] Processing high poly meshes can take a long time
 
-  [UV Unwrapping] Vertices at the exact same coordinates are merged
 
-  [UV Unwrapping] UV Generation may fail on some mesh parts in some rare cases
 
-  [UV Unwrapping] Non uniform or highly distorted texel ratio in a single UV island in some cases
 
-  [UV Unwrapping] Non uniform texel ratio between Texture Sets
 
-  [UV Unwrapping] UV island generated can be very elongated and do not fit into UV space in some cases
 
-  [UV Unwrapping] Degenerated faces or non-triangular mesh faces with small or overlaping edges may not get UV unwrapped
 
-  Meetmat sample has some issues with imported cameras
 
 
 
 
 
Changed files in this update