This is the last major release for owners of the 2019 version.
This new version of Substance Painter is getting game-changing updates on many fronts:
- An improved Painting Engine, featuring Photoshop Brushes (ABR) support, improved tablet pressure handling and tons of new brush parameters to make your painting more enjoyable.
- A brand new Automatic UV Unwrap feature, allowing you to import any model in Substance Painter and get a high quality UV unwrap, even if it had no or terrible UVs in the first place!
- The Roll Brush, a new tool for which the content of the briush bends and curves with your strokes, extremely useful for adding organic as well as hard surface details!

For a deep dive into these features and more, head over to our article in the Substance Magazine.
Last but not least, full support for UDIMs is upon us, and a closed beta will start next month, fill out this form to register, but hurry up! The beta will be limited to 500 users at first.
Full Changelist:
Added:
- Integrate Automatic UV unwrapping 0.3.0 version in Substance Painter
- [UV unwrapping] Automatic UV unwrapping in Substance Painter when No UVs present or partial UVs
- [UV unwrapping] One Global setting to activate and deactivate it
- [UV unwrapping] Version reported in log file
- [UV unwrapping][UI] Indicate UV Unwrapping progress
- [UI] New settings in contextual toolbar to select the brush preview: Full preview, Brush outline and Crosshair
- [Tool] New advanced blending mode in alpha section: Lighten (Maximum) in addition to Normal
- [Layer Stack] Gamma correction option per layer for alpha or mask (right click menu)
- [Layer Stack][UI] Add 'i' icon when a layer alpha is gamma corrected
- [Tablet][Tool] Expose minimum pressure for size and flow
- [Tablet][UI] New setting in contextual toolbar to select the curve pressure: linear, easy-in, easy-in-out
- Import Photoshop brush presets (ABR format)
- [ABR] Support Shape parameters
- [ABR] Support Shape dynamics parameters
- [ABR] Support Transfer parameters
- [ABR] Support Scattering parameters
- [ABR][Dynamic strokes] Support Roundness and Flip
- [ABR][Shelf] Expose the brush folder structure in the Filter Editor
- [ABR][Shelf] Add Photoshop icon in thumbnails
- [ABR][Shelf] Add list of unsupported parameters in the ABR detailed thumbnail
- [Tool][Dynamic Strokes] New dynamic stroke setting to control how many random seed to generate
- [Tool][UI] Add new distribution and axis settings for Scattering jitter
- [Shortcut] Add Ctrl+Shift+B to open the Baking window
- [UI][Menu] Add entry in 'Edit' menu to open Baking window
- [UI][Settings] Improvement alignment of the shortcuts list
- [UI] Replace pressure controls (size and flow) icons by on/off buttons
- [Viewport] Allow to focus 2D and 3D viewport separately
- Update to QT 5.12.5
- [UI] indicate mesh loading progress
- [Substance] Add support for non-clamped and soft range with sliders
- [Substance] Increase Substance parameters precision up to 6 decimals
- [Substance] Take into account the step defined by a parameter
- [Substance] Optimize Dynamic Stroke generation with support of conditions in userdata
- [Substance] Allow to designate a graph output as a mask for all channels via userdata
- [Content] Update 'Mat' sample project with displacement friendly topology, new ID map and new cameras
- [Content] Integrate 3 new filters (MatFx): Comic Book, Watercolor, Oil Paint (inspired by Emrecan Cubukcu work)
- [Content] Integrate 102 Photoshop brush presets from Kyle T. Webster's packs
- [Content] Integrate 18 new brush presets: Paint Roller Arrow, Paint Roller Warning text, Charcoal Fine and more
- [Content] Integrate 9 new alphas: Brush Maker Paint Roller, Brush Maker Photoshop, Brush patterns and more
- [Content] Integrate 2 new tool presets: Gouache Dense and Gouache Faded
- [Content] New filter to highlight automatic UV unwrapping results and seams
- [Content] Project template and export preset for Spark AR Studio (Facebook)
- [Content] Integrate 1 new generator : UV checker (highlight UV islands and seams)
- [Content] Integrate 2 new export preset: Keyshot 9+ and Spark AR Studio
- [Content] Integrate 1 new project template : Spark AR Studio (Facebook)
- [Content][Export] New preset for keyshot 9
Fixed:
- [Tablet] Undoing stylus strokes (Ctrl+Z) lags more than undoing mouse strokes
- [Tablet] Start and end pressure not taken into account when drawing a straight line
- [Tablet] First stamp is drawn twice when using a straight line
- [Tablet] Improve support for Huion tablet shortcuts
- [Tablet] Improve support for Huion pen buttons
- [Tablet] Offset between the brush preview and the drawn stamp
- [Tablet] Shortcuts to modify brushes with pen lead to low performance in rare cases
- [Tablet] Lag when painting on a specific layer
- Blurry textures may occur in rare cases when switching viewport
- [UI][Substance] Image inputs are not always displayed
- Clean does not remove presets from shelf which have been imported in a project
- [Tool][Dynamic Stroke] Performance issue when tweaking Stamp Cycle Count
- Refresh issues while painting in 3D/2D viewport mode in rare cases
- Painting one very long stroke can lead to a freeze
- [Tool] Performance issue when painting with specific dynamic strokes
- [UI] Contextual toolbar still display brush properties when selecting a folder
- Symmetry axis values do not reset
- Import of EXR textures with floating point values are fully black
- Alt+click on a channel to isolate does not work for filter and generator
- [Export] Specific project crashes at export
- [Substance] Incorrect default value on dropdown if parameter is hidden by Visible If
- [Shader] Channels defined via Material Layering are not sorted the same way in the UI
- [Shelf] Presets metadata are not saved on disk
Known Issues:
- [UV Unwrapping] Processing high poly meshes can take a long time
- [UV Unwrapping] Vertices at the exact same coordinates are merged
- [UV Unwrapping] UV Generation may fail on some mesh parts in some rare cases
- [UV Unwrapping] Non uniform or highly distorted texel ratio in a single UV island in some cases
- [UV Unwrapping] Non uniform texel ratio between Texture Sets
- [UV Unwrapping] UV island generated can be very elongated and do not fit into UV space in some cases
- [UV Unwrapping] Degenerated faces or non-triangular mesh faces with small or overlaping edges may not get UV unwrapped
- Meetmat sample has some issues with imported cameras
Changed files in this update