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Update notes via Steam Community
Substance Painter's largest release to date this year is now available!
This is the last major release for owners of the 2019 version.

This new version of Substance Painter is getting game-changing updates on many fronts:
  • An improved Painting Engine, featuring Photoshop Brushes (ABR) support, improved tablet pressure handling and tons of new brush parameters to make your painting more enjoyable.



  • A brand new Automatic UV Unwrap feature, allowing you to import any model in Substance Painter and get a high quality UV unwrap, even if it had no or terrible UVs in the first place!



  • The Roll Brush, a new tool for which the content of the briush bends and curves with your strokes, extremely useful for adding organic as well as hard surface details!




For a deep dive into these features and more, head over to our article in the Substance Magazine.


Last but not least, full support for UDIMs is upon us, and a closed beta will start next month, fill out this form to register, but hurry up! The beta will be limited to 500 users at first.


Full Changelist:

Added:
  • Integrate Automatic UV unwrapping 0.3.0 version in Substance Painter
  • [UV unwrapping] Automatic UV unwrapping in Substance Painter when No UVs present or partial UVs
  • [UV unwrapping] One Global setting to activate and deactivate it
  • [UV unwrapping] Version reported in log file
  • [UV unwrapping][UI] Indicate UV Unwrapping progress
  • [UI] New settings in contextual toolbar to select the brush preview: Full preview, Brush outline and Crosshair
  • [Tool] New advanced blending mode in alpha section: Lighten (Maximum) in addition to Normal
  • [Layer Stack] Gamma correction option per layer for alpha or mask (right click menu)
  • [Layer Stack][UI] Add 'i' icon when a layer alpha is gamma corrected
  • [Tablet][Tool] Expose minimum pressure for size and flow
  • [Tablet][UI] New setting in contextual toolbar to select the curve pressure: linear, easy-in, easy-in-out
  • Import Photoshop brush presets (ABR format)
  • [ABR] Support Shape parameters
  • [ABR] Support Shape dynamics parameters
  • [ABR] Support Transfer parameters
  • [ABR] Support Scattering parameters
  • [ABR][Dynamic strokes] Support Roundness and Flip
  • [ABR][Shelf] Expose the brush folder structure in the Filter Editor
  • [ABR][Shelf] Add Photoshop icon in thumbnails
  • [ABR][Shelf] Add list of unsupported parameters in the ABR detailed thumbnail
  • [Tool][Dynamic Strokes] New dynamic stroke setting to control how many random seed to generate
  • [Tool][UI] Add new distribution and axis settings for Scattering jitter
  • [Shortcut] Add Ctrl+Shift+B to open the Baking window
  • [UI][Menu] Add entry in 'Edit' menu to open Baking window
  • [UI][Settings] Improvement alignment of the shortcuts list
  • [UI] Replace pressure controls (size and flow) icons by on/off buttons
  • [Viewport] Allow to focus 2D and 3D viewport separately
  • Update to QT 5.12.5
  • [UI] indicate mesh loading progress
  • [Substance] Add support for non-clamped and soft range with sliders
  • [Substance] Increase Substance parameters precision up to 6 decimals
  • [Substance] Take into account the step defined by a parameter
  • [Substance] Optimize Dynamic Stroke generation with support of conditions in userdata
  • [Substance] Allow to designate a graph output as a mask for all channels via userdata
  • [Content] Update 'Mat' sample project with displacement friendly topology, new ID map and new cameras
  • [Content] Integrate 3 new filters (MatFx): Comic Book, Watercolor, Oil Paint (inspired by Emrecan Cubukcu work)
  • [Content] Integrate 102 Photoshop brush presets from Kyle T. Webster's packs
  • [Content] Integrate 18 new brush presets: Paint Roller Arrow, Paint Roller Warning text, Charcoal Fine and more
  • [Content] Integrate 9 new alphas: Brush Maker Paint Roller, Brush Maker Photoshop, Brush patterns and more
  • [Content] Integrate 2 new tool presets: Gouache Dense and Gouache Faded
  • [Content] New filter to highlight automatic UV unwrapping results and seams
  • [Content] Project template and export preset for Spark AR Studio (Facebook)
  • [Content] Integrate 1 new generator : UV checker (highlight UV islands and seams)
  • [Content] Integrate 2 new export preset: Keyshot 9+ and Spark AR Studio
  • [Content] Integrate 1 new project template : Spark AR Studio (Facebook)
  • [Content][Export] New preset for keyshot 9

Fixed:
  • [Tablet] Undoing stylus strokes (Ctrl+Z) lags more than undoing mouse strokes
  • [Tablet] Start and end pressure not taken into account when drawing a straight line
  • [Tablet] First stamp is drawn twice when using a straight line
  • [Tablet] Improve support for Huion tablet shortcuts
  • [Tablet] Improve support for Huion pen buttons
  • [Tablet] Offset between the brush preview and the drawn stamp
  • [Tablet] Shortcuts to modify brushes with pen lead to low performance in rare cases
  • [Tablet] Lag when painting on a specific layer
  • Blurry textures may occur in rare cases when switching viewport
  • [UI][Substance] Image inputs are not always displayed
  • Clean does not remove presets from shelf which have been imported in a project
  • [Tool][Dynamic Stroke] Performance issue when tweaking Stamp Cycle Count
  • Refresh issues while painting in 3D/2D viewport mode in rare cases
  • Painting one very long stroke can lead to a freeze
  • [Tool] Performance issue when painting with specific dynamic strokes
  • [UI] Contextual toolbar still display brush properties when selecting a folder
  • Symmetry axis values do not reset
  • Import of EXR textures with floating point values are fully black
  • Alt+click on a channel to isolate does not work for filter and generator
  • [Export] Specific project crashes at export
  • [Substance] Incorrect default value on dropdown if parameter is hidden by Visible If
  • [Shader] Channels defined via Material Layering are not sorted the same way in the UI
  • [Shelf] Presets metadata are not saved on disk

Known Issues:
  • [UV Unwrapping] Processing high poly meshes can take a long time
  • [UV Unwrapping] Vertices at the exact same coordinates are merged
  • [UV Unwrapping] UV Generation may fail on some mesh parts in some rare cases
  • [UV Unwrapping] Non uniform or highly distorted texel ratio in a single UV island in some cases
  • [UV Unwrapping] Non uniform texel ratio between Texture Sets
  • [UV Unwrapping] UV island generated can be very elongated and do not fit into UV space in some cases
  • [UV Unwrapping] Degenerated faces or non-triangular mesh faces with small or overlaping edges may not get UV unwrapped
  • Meetmat sample has some issues with imported cameras
Windows 64-bit Substance Painter Windows Depot 978681
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Linux 64-bit Substance Painter Linux Depot 978683
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