The new UI is here introducing an active scene background UI, meaning your UI is a little more alive.
This affects the Main menu and all other UIs.
Along with this, there are some physics improvements, and also Graphics improvements.
Full changelog below:
Added new Active Scene Background UI.
Added key binding for resetting vehicle to wheels instead of having to press Esc constantly and press the "Reset Vehicle Position" button - the button is still there, but the keybinding is now also there. (R)
Physics are now more stable.
Antenna getting caught under the wheels or under the vehicle its-self won't flip the vehicle or send it flying in to the air as much anymore.
- Removed old UI.
Now using TAA on High and Epic Post-Processing settings, with FXAA on Medium, and None on Low.
Depth of Field now looks noicer.
- You can go through trees on Oakfield and Eerie Forest, but Flatmap trees have collisions.